Released version from this video:
https://youtu.be/qqYt6fUFtiQ?si=Ip2HacYfiknRkHP_
It can do automatic launch to orbit and catch program on the booster. I have some problems with the ship reentry so it only has the landing script. I recommend manually aiming it with a target block using AG 3. It has improved accuracy and much more realistic plume sizes compared to the video. The chopsticks has its own controls, you can switch to it and check activation groups. Do not retract the pushers when landing rails are extended.
Can carry up to 200 tons to Low Droo Orbit. Can extend to 280 tons if you want a much more inaccurate booster landing by changing the stage separation to fuel rather than velocity. Check SSWaitBoosterMeco in the SSOrbiter script and change the wait until block to the wait until fuel < 0.15. If the booster is a bit inaccurate, in the SSBooster script, change the LandingAerodynamicOffset and exponent, check the comments if you want to read. I recommend activatin AG8 (Landing) when horizontal velocity is almost zero.
Docking port is at size 100% and is placed at the connection where the Quick Disconnect Arm is attached. I recommend setting physics to high for this. Most of the program is documented and explained in the craft. It usually starts with the “SS
” name.

GENERAL INFO

  • Successors 1 craft(s)
  • Created On: Windows
  • Game Version: 1.3.116.0
  • Price: $756,308k
  • Number of Parts: 3170
  • Dimensions: 146 m x 87 m x 123 m

PERFORMANCE

  • Total Delta V: 141m/s
  • Total Thrust: 69.1MN
  • Engines: 90
  • Wet Mass: 1.57E+7kg
  • Dry Mass: 1.3E+7kg

STAGES

Stage Engines Delta V Thrust Burn Mass
2 6 141m/s 15.5MN 2.3m 1.57E+7kg

REQUIRED MODS

  • Simple Hole by Aram
    Version 1.1 (12/28/2022 2:47:01 PM)
    View Mod Page
  • Procedural Pipes by Insanity
    Version 0.3 (2/4/2023 2:22:07 PM)
    View Mod Page

12 Comments

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    0 S99

    Can I ask you a few questions on Discord? I have a lot of questions

    4 days ago
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    105 Sky1sBloo

    Hmm, it seems to not continue the booster script after separation. It's so weird, it seems to only work if you switch really really fast.

    9 days ago
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    139 Bluestaf

    the ship does everything normally as well its just the booster cant do a normal boostback for more than a second before it wants to flip the other way

    13 days ago
  • Profile image
    139 Bluestaf

    @Sky1sBloo it does it regardless of when or if i switch

    13 days ago
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    105 Sky1sBloo

    @Bluestaf I suggest switching to the booster only after separation

    14 days ago
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    139 Bluestaf

    for some reason instead of doing the boostback burn the booster wants to go to orbit instead

    14 days ago
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    @Sky1sBloo also, when it attempts to catch for me, the chopsticks close very late so the grid fins get stuck in the middle of the chopsticks.

    +1 15 days ago
  • Profile image
    105 Sky1sBloo

    @SpaceLAerospace oh that's really nice, I'll see what I can do

    one month ago
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    Can you update this craft please? Simple holes is now in the game pretty much now.

    one month ago
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    Could you please do one without mods there’s like no other starship super heavy catch in this game right now besides yours

    +3 one month ago
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    55.0k KirRu

    Fantastic job

    2 months ago
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    It will better if u do it without mods but good job 👍

    +3 3 months ago

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