A set of dampers, in various length to accommodate/silence oscillations of the movements of large and heavy parts. Make the craft stop rocking already just because we folded out a 72 meter robot arm....! Best used in conjunction with a piston or rotor.

All parts have names, starting with the length (extended). Adjustments are made by searching for "adjuster". See notes on adjustment below next section:

All dampers will extend beyond the maximum listed size, except the last one.

To make them longer:
Just disconnect the "Damper Adjuster" from the "Bottom Shaft" make the "Top Cylinder" and "Bottom Shaft" longer, use a little overlap in length, then reattach the bottom shaft to the damper adjuster shaft.

If the damper is too strong, or too weak, adjust ONLY the damper strength (may have to use the "Edit Hidden Properties" and type in % in the xml settings for fine tune) Change these in small amounts, I found in testing, Increasing the spring more than a few %, or making the damper too strong will restrict the parts from opening fully, so adjust tiny bits at a time. In most cases, 1% of spring is all that you should ever need, and increasing this 1% is like adding 10% more damper strength.

The last one is an example of a limited travel damper. Little more complicated, but also very rarely a need for a damper without some other form of motion that can be restricted easier. I had a case like this, which prompted the development of the limited damper, and I found it so effective, I don't see why it's not a standard part, so I made it ...

* The following applies only to the limited length damper & adjustment of it's length *

50% transparency so you can see the joints in the limited travel one, but make them invisible on the build (just a way to force the game to cooperate, because tinkered springs break collisions between the top and bottom connections and "stopper caps" won't stop it.)

Just guess and check by sliding the elbow back and forth til it's close enough for government work, or if must be exact.....

The math for the elbow:
(total extended length /2 /2) + (difference of the connections while collapsed/2)
to get the difference of the connections while collapsed:
Total length between connections - (Overall Extended length/2)

Example:
10 meter full extension/2 = 5 /2 = 2.5
5.35 meter collapsed - 5 = .35
.35/2 = .175
2.5 (half of the length of travel) + .175 (half the distance of the excess length beyond the half point) =
elbow placement is +2.675 from the bottom connector

This will place the elbow in a way as to be "Centered" so that everything stays in line extended or collapsed. The joints do not have collisions. The elbow is set to 0 mass in tinker settings, if the damper is wobbly, give the elbow some mass first, as this may be the issue with the wobble.

GENERAL INFO

  • Created On: Windows
  • Game Version: 0.9.924.0
  • Price: $50k
  • Number of Parts: 84
  • Dimensions: 0 m x 1 m x 1 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 2,799kg
  • Dry Mass: 2,799kg

STAGES

Stage Engines Delta V Thrust Burn Mass

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