I’ve been tinkering with this hovering craft... it needed more Droonauts so I added a few external ones. I’m trying to stage the Droonauts eject individually, much like The Drooling Bomber, but cant seem to make it work. Could someone look at the code on this to perhaps tell me what I’m doing wrong? Does my few lines of code need to be somewhere ekse in the main code? My bit of code is on the right of the main code.
Many thanks!
GENERAL INFO
- Predecessor: Hover and Return to Home
- Created On: iOS
- Game Version: 0.9.404.0
- Price: $31,000k
- Number of Parts: 33
- Dimensions: 7 m x 4 m x 4 m
PERFORMANCE
- Total Delta V: 2.1km/s
- Total Thrust: 112kN
- Engines: 6
- Wet Mass: 6,050kg
- Dry Mass: 2,576kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 1 | 2.1km/s | 110kN | 76s | 6,050kg |
4 Comments
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3,679 JSO18
@kittman
Here is a fixed craft:
https://www.simplerockets.com/c/Dz6TpH/Vizzy-help -
3,679 JSO18
Actually I did solve it- spent too much time focusing on the code- your problem is the interstages are bound to group 6 so when you activate it they detach- just make them not group 6, and make a random beacon light or something like that group 6 so you can still activate group 6 if that makes sense
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@JSO18
Yup, yup, yup! It’s now working like I intended. Many thanks!