Location : Low Droo Orbit
Time : EST 11:12 PM (DSC time)

"DSC, this is patrol ship unit 26 'Sherman Johnson' i have a report to you all"

"Alright Johnson, what is it?"

"Looks like we found a ship Sir, the ship that looks like a model 'Herbert' with an orange secondary color Sir"

"Then it came from the Cylero Navy then, whats the problem with it?"

"I think that ship is a little too close to us, like 120km away something"

"Can you simulate its trajectory?"

"I think so, lets simulate it's trajectory"

"Ok then Johnson take care"

"MAYDAY MAYDAY, THE SHIP IS CLOSING IN, its now entering its combat range!"
"EVERYONE, SUIT UP, WERE DEPRESSURIZE THE HULL!"
"Captain, the threat deployed a ballistic torpedo,closest approach 117m at 400+m/s relative velocity"
"ACTIVATE LASER SET A"
"Yes Cap, laser spooling up,ready to aim"
"THE LASER MISSED THE TARGET"
"WHAT?!??EVERYONE BRACE YOURSELVES"
"INITIATING EVASIVE MANEUVERS, HOLD ON TIGHT GUYS!"
"I think were a little cooked everyo--"

Static

Hello guys! Its just me, Sean, and today i present to you my new project! which is a series of low part count hard Sci Fi battleship! and this ship is the first entry of the series, and a little sprinkle of lore

The first entry of the series is this ship just called the "Sherman" this is a 79m long patrol ship used by Droo to patrol Droo's SOI, this ship includes a ballistic torpedo, and two lasers, this ship runs on three kerolox engines

I'll introduce some stuff that will be a common theme of this ship series im making:
-all of the ships in this series had a naming system called "FHNS"(Formal Human Naming System) its a silly naming system that uses human names for the ship, and how to use it is like this: the first name is the model name i.e. "Sherman" and the second part of the name is the Codename, i.e "Johnson" and the last part which is optional, the faction name, i.e "Royal Droo Navy" thus the full name for example: Sherman Johnson (the last part is optional)
-the next thing is the "Ballistic Torpedo", these are torpedos that will be included on most of the ships in this series, thus if you know how to use one, you know all of them
-And the ships in this series is on heavy use of Tinker Panel, so yeah tinker panel,

-You can ask me in the comments down below btw

Controls:
-Slider 1 and 2 for the laser turret control
-Slider 4 to shoot the laser
-AGs are self explanatory

Here's how to shoot the ballistic torpedo:
https://youtube.com/shorts/ZY7XY6rfwg4?si=r-ZZ37iZcCy4cmFF

And thats it the first entry of the series, thats it for today, thank you and take care!

GENERAL INFO

  • Successors 2 craft(s)
  • Created On: Android
  • Game Version: 1.2.107.0
  • Price: $2,180,838k
  • Number of Parts: 57
  • Dimensions: 79 m x 33 m x 33 m

PERFORMANCE

  • Total Delta V: 6.9km/s
  • Total Thrust: 6.3MN
  • Engines: 5
  • Wet Mass: 2.16E+6kg
  • Dry Mass: 1.43E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 3 6.9km/s 6.3MN 13.8m 2.16E+6kg

2 Comments

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    HELL YEAH, FELLOW HARD SC-FI SPACE COMBAT ENJOYER

    one month ago
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    4,993 WVBOBK

    A man after my own heart! Hillbilly engineering with down and dirty simplistic ships. I will be watching your releases. I will probably do som tinkering too with yours and of course will credit your design!

    one month ago

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