As always there seems to be bug in the terminal altitude system and the fuse timer here's the fix

Caution: +40 fps

Specifications:
Weapon Type: Air-to-Surface Missile [ASM]
PoH: 80%
Range: 200km = 110nm
Maximum Speed: Mach 0.95
Cruise Altitude: 10-7000m
Warhead: 151kg PETN
Weight: 495kg


Description:
ASM-2 is the smartest cruise missile i made yet.

This new missile has APA"area peak altitude" which is the highest point of upcoming terrain and uses that to ride the terrain instead of calculating the average altitude of 5 points like previous missiles.

Although it calculates the average Altitude every 15 seconds that is strictly for the AFL"area floor altitude" which it uses to make an artificial "floor" to never go below.

Collision detection and variable decay are other features aswell.

Another feature it has is compensation to achieve a collision triangle in the terminal phase of the delivery. This ensures collision with moving targets.

* i tested it in juno village mountains, would say it survives 95% of the time 💪.*

Warning do not clone the missile when you want more, always drag from the sub assemblies.


Valid Targets:

Surface Vessels
Fixed or Moving Surface Units


Properties:

Collision Triangle
Collision Avoidance
Smart Altitude Control
Multi-Purpose Use


Controls:
Save Both as Separate Sub assemblies
Attach the missile and weapon link to craft
AG4 Selects weapon | AG5 Launches weapon.
Allocate AG4 & AG5
(or any AGs if you go into the weapon link code)
Select target manually or by inputting target name by clicking AG5
Click AG5 or Chosen AG


GENERAL INFO

  • Created On: Android
  • Game Version: 1.3.203.1
  • Price: $220k
  • Number of Parts: 34
  • Dimensions: 0 m x 0 m x 4 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 1
  • Wet Mass: 488kg
  • Dry Mass: 183kg

STAGES

Stage Engines Delta V Thrust Burn Mass
2 1 0m/s 0N 0s 471kg

22 Comments

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    @TritonAerospace I was thinking scripting a ballistic trajectory for the last approach would be best for this missile.

    13 minutes ago
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    @Silverback i fixed the missing and the crash problems. seems to ineffective without a terminal maneuver like u said though.

    8 hours ago
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    @Silverback yeah we could do that but the problem of uneven terrain comes into play. imagine a scenario where a small hill is in between the missile and target at 10s. my solution is for it to fly as low as possible and hug the terrain before exploding right on top (which is the part i didn't do much effort, but I'm confident if i fix that the target is eliminated)

    11 hours ago
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    @TritonAerospace it worked. No more premature bombings.
    Now the new issue is off shooting the target by around 100m before diving to explode.
    I'm asking for some help to see if we can simply make the descent gradual at 10 seconds to hit the ground on arrival.

    22 hours ago
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    @Silverback This Pic

    yesterday
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    @TritonAerospace which pic?

    yesterday
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    @Silverback the one in the pic.

    yesterday
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    @TritonAerospace okay. Which variable am I removing?

    yesterday
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    @Silverback interesting, it seems the missiles is much slower than designed speed here.
    you can remove the variable completely if the fix didn't work.

    2 days ago
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    @TritonAerospace 👌sent

    2 days ago
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    @Silverback yeah tritonaerospace.

    2 days ago
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    @TritonAerospace I still have the same issue. Missile dives and explodes when around 1.5km from target.
    Do you have a discord account and I forward you the recording?

    2 days ago
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    @TritonAerospace thank you. Let me try it out.

    3 days ago
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    @Silverback @ao1231231234 , i somehow placed the opposite variable in a parameter, FIX this should be the correct way. i probably have to modify the fuse aswell since it misses the detonation alot, but in the mean time this is a quick fix u can do

    +1 3 days ago
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    Vid
    What's wrong?

    3 days ago
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    @DreaPods yeah, for some reason that error occurs, i haven't been able to deduce the reason, but that was before i replaced the whole code.
    but the spiral occurs if the missile overshoots the target due to way the guidance is made. i used an unreliable fuse this time (used simple range/time) as a timer. lazy move lol

    12 days ago
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    5,012 OverCAT83

    @DreaPods it intimidates the target

    +1 12 days ago
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    2,903 DreaPods

    Very cool, but sometimes the startIndex error occurs, which makes the missile move in a spiral around the target

    13 days ago
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    @Silverback hmm i ordered it to lower to 10m altitude 10 secs into the target.
    could you record this activity?

    15 days ago
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    @TritonAerospace I had originally been activating it from the ground. I changed my launching contraption to around 20m and the explosions stopped.
    Another issue came up though. The missile dives and explodes around 1km from the target.

    15 days ago
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    @Silverback hey. are you releasing it from an airplane? if yes it should unfold the wings and fly.
    it explodes if it comes in contact with something midair or when activated on the ground.

    15 days ago
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    Hi @TritonAerospace
    My setup explodes as soon as it takes off. How do I sort this?

    16 days ago

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