I am working on a new auto payload launcher, but when I make a countdown loop, timer loop, and other loops where it does something, than waits _ seconds, it always waits more than what I put in. Why?
GENERAL INFO
- Created On: iOS
- Game Version: 0.9.404.0
- Price: $67,707k
- Number of Parts: 34
- Dimensions: 80 m x 7 m x 7 m
PERFORMANCE
- Total Delta V: 6.2km/s
- Total Thrust: 17.2MN
- Engines: 10
- Wet Mass: 1.07E+6kg
- Dry Mass: 77,082kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 7 | 3.9km/s | 13.9MN | 2.8m | 1.07E+6kg |
3 | 3 | 2.4km/s | 3.3MN | 2.2m | 2.59E+5kg |
10 Comments
- Log in to leave a comment
-
3,679 JSO18
@SmurfResearchX thanks, I just got the gravity turn to work right now! Thanks for the advice, it really helped.
-
7,853 SmurfResearchX
@JSO18 - awesome, i was messing with it last night and got to putting it into the gravity turn and throttle adjustments also - i will have some more time tonite to get on here and continue with it - trying to keep all the display messages working with the changes, and not scramble it too much
-
3,679 JSO18
@SmurfResearchX using your advice I solved the clock problem, but I have not yet solved the gravity turn problem
-
-
7,853 SmurfResearchX
@JSO18 - right - im sure there is a way to get it to run accurate with the clock - ill try changing it to clock time with the variables and upload it back to you
-
3,679 JSO18
Also, if someone is running the game on a faster device than me, it could also mess up the flight
-
3,679 JSO18
@SmurfResearchX thanks, are there any workarounds for when I change pitch by -.5, then wait .5 seconds? I have discovered that it will completely change the flight if the time mode is in fast forward
-
7,853 SmurfResearchX
i think extra time is spent on the active parts of the vizzy program - the only way that seems to work against accurate clock time is to set a variable to current clock time (example) "launch time", then use "current time - launch time(variable)" to get the seconds since launch
-
@JSO18 - great! im glad it worked