Experimental Demonstrator of Extremely Manouverable Vehicle (EDEMV). Manufactured by ABSOLUTE AEROSPATIAL this plane is designed to replace the Apex series of fighters and attack airplanes. Featuring a redesigned engine from the Apex Delta with thrust improved in 50% without any extra fuel consumption. The craft keeps the same turn rate at almost every speed and can sustain velocity of 690 meters per second. ABSOLUTE AEROSPATIAL will not take responsability of any accidents related to modified aircraft or neglicence on its purpose. (NOTE: THIS IS A VERY (really a lot) UNSTABLE AIRFRAME IF SLIGHTLY MODIFIED, EVEN CHANGING A BIT OF THE INTERNAL FUEL CAN BE CATASTROPHIC, PLEASE DO NOT MODIFY WITHOUT PERMISSION)

GENERAL INFO

  • Created On: iOS
  • Game Version: 1.3.204.1
  • Price: $11,735k
  • Number of Parts: 18
  • Dimensions: 8 m x 13 m x 23 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 1
  • Wet Mass: 22,103kg
  • Dry Mass: 9,488kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 0m/s 0N 0s 22,103kg

8 Comments

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    Guys check my forum for updates and sneak peeks

    Pinned 23 days ago
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    @Yugveergreat thx, i tried introducing your recommendations on my last build, check it and see if that was what you were telling me to do

    3 days ago
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    @Livingg017
    Ohh ok thanks for explaining it, bow that u have explained it ur design is very cool and I completely support ur creations 👍

    9 days ago
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    @PanzerTeam1 it weighs only 10 tonnes wtf

    23 days ago
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    @PanzerTeam1 maybe it is big for being a heavy fighter but it is supposed to be some kind of modern f111, more suitable for long range attack missions. And yes the gear is probably too long , idk why the gear is always bad on my builds, ill try to improve

    23 days ago
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    @Yugveergreat thx for the comment and recommendations, i do know i can do complete rotating control surfaces, but, as i said this is a very unstable plane and the size of the control surfaces was a critical part of this, i made them as big and angled as i could, if i made them even bigger (not the wing but the aleirons) or made them to tilt at lther angles will induce the tail section into a deep stall because of the main wing turbulent flow caused by the angle of attack. If you use the original craft you will be able to notice that the maximum rotation of the joystick is not the optimal angle , instead push it near full length but not at all, you will understand the stall problem.

    23 days ago
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    It’s quite good i like it but there r somethings u can improve on like. Well its more of an advice or something u can make it more manuverable but using rotator joints at vertical stabilizer instead of using control surface. For example take a wing and before joining it to the main frame add a rotator joint and set its command to pitch instead of slider 1 adjust it around 20-30 degrees for ur preference as higher range can mean it can do cobras as stuff which require high instantaneous turn rate and lower range means its more stable at sustained turning. U can do the same with canards. Rest all it looks pretty solid work and i would like to see it evolve more <3.

    27 days ago
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    I'll try it out later and maybe I could give suggestions to the issues
    Suggestions :
    -Try making the landing gear shorter to save a little weight judging by the pic
    -Might be a little to massive with 23 meters in length. . .

    27 days ago

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