GENERAL INFO
- Created On: iOS
- Game Version: 0.9.509.0
- Price: $3,403k
- Number of Parts: 66
- Dimensions: 28 m x 4 m x 4 m
PERFORMANCE
- Total Delta V: 25.8km/s
- Total Thrust: 439kN
- Engines: 11
- Wet Mass: 16,658kg
- Dry Mass: -18,244kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
2 | 9 | 24.0km/s | 310kN | 3.7m | 16,658kg |
3 | 1 | 1.7km/s | 94kN | 2.5m | 11,308kg |
4 | 1 | 125m/s | 36kN | 18s | 5,238kg |
7 Comments
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24.8k XionmassResearchDevt
Mclovinspace is very good to learn basics to advanced. I'm trying to talk him into a advanced part 2 vid
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24.8k XionmassResearchDevt
I had to use YouTube , a beginners video on game to figure stuff out at first
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24.8k XionmassResearchDevt
@YeetMaster64 click on whatever your doing .. landing legs, go to settings tab , and at top it says AG groups, set that to whatever number .. then on command chip or pod, click it and settings , and set AG groups, that's where you can click on the bar and name it.
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24.8k XionmassResearchDevt
You should make landing legs on a AG like AG 9 or something.. when I had to stage for first stage engines, you have legs staged before the engine, it takes off with legs down, the waffle brakes should be on an AG also. Idk... I'm trying to help with advise... AG would help. But maybe if you had legs opened already on start then what you have stage wise will work and just close them for take off, in that case make them same stage as main first stage engines
Thanks bro, just made a newer version @XionmassResearchDevt