AG-6 for program start.
Craft switch vizzy wont work, and even if it does work, i need help on how to control the craft switched to with vizzy.
GENERAL INFO
- Predecessor: Echo-7 (Block-2)
- Created On: iOS
- Game Version: 0.9.801.0
- Price: $26,080k
- Number of Parts: 121
- Dimensions: 77 m x 6 m x 6 m
PERFORMANCE
- Total Delta V: 9.4km/s
- Total Thrust: 6.2MN
- Engines: 8
- Wet Mass: 3.89E+5kg
- Dry Mass: 35,839kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 7 | 4.6km/s | 5.6MN | 2.5m | 3.85E+5kg |
3 | 1 | 4.9km/s | 569kN | 3.2m | 39,080kg |
13 Comments
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916 NEOSTAR
@HorizonsTechnologies Ok, I managed to make your booster respond to commands. There is now enough time until apoapsis for the boostback to occur. After boostback, you can switch to the second stage. Do you want to take over?
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916 NEOSTAR
@HorizonsTechnologies Alright. Should I leave the "wait for apoapsis burn" part or take it out?
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916 NEOSTAR
@HorizonsTechnologies The booster command chip is hooked up to a "Receive Relay" block, but I cannot find a broadcast block in your program that broadcasts "Relay".
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3,688 HorizonsTechnologies
@NeoStarAerospace Smart. And thanks. Now I need help with literally controlling the booster with vizzy. I need the booster command chip to have a cue.
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916 NEOSTAR
@HorizonsTechnologies I fixed your switching problem. Turns out there's something part of your craft far away from the actual rocket, but not attached to it. So instead of "craft ID + 1, I changed it to "craft ID + 2". Also, here's a tip: shortly after main engine cutoff, you don't need the apoapsis wait. Just separate and use the extra time going up to do the boostback, then switch to the 2nd stage when done.
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@NeoStarAerospace Mention me on a unlisted post.