Use this falcon 9 to put this sattelite into a 150km by 150 km orbit, then land it back on land

Instructions

set craft pitch to 90 and activate the stage along with ag1,2,and 3
do the apropriate gravity turn and wait until the boosters fuel is 33%
deactivate ag1,2, and 3 before making a quicksave and activating the next stage and getting the sattelite into orbit
now to land the booster activate rcs and flip it around, activate ag2, and 3 and make the apropriate boostback burn
once done lock the craft retrograde and set the brake slider to 100% wait till the craft is at 60Km, activate Ag2, and 3 and do the apropriate enry burn, the deactivate the Ags
wait till 10-13Km to do the landing burn, and at 1Km activate the landing legs and you have landed (hopefully) it is hard to land but you should make it in about 5 trys.

This took me 7 hours to make, test, and make it easy to use, atleast for me (no offense)

GENERAL INFO

  • Created On: Android
  • Game Version: 1.0.8.0
  • Price: $34,128k
  • Number of Parts: 172
  • Dimensions: 90 m x 6 m x 6 m

PERFORMANCE

  • Total Delta V: 37.8km/s
  • Total Thrust: 6.3MN
  • Engines: 11
  • Wet Mass: 4.07E+5kg
  • Dry Mass: 79,878kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 9 32.2km/s 5.4MN 3.8m 4.07E+5kg
3 1 2.8km/s 875kN 3.7m 93,597kg
6 1 2.9km/s 8kN 8.7m 2,084kg

4 Comments

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    @TotallynotaYTER I somehow made the boosters explode at stage separation please help

    1.5 years ago
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    @TotallynotaYTER The vizzy is also put on delay

    1.6 years ago
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    @TotallynotaYTER The falcon heavy is delayed due to a second stage issue where it flips around and hits the center core and destroyed both, I got it to not blow up but it still flips around and I can't get it to stop, I'm thinking of adding small srbs to help separate it and keep it pointing strait.

    1.6 years ago
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    I am currently working on a Falcon Heavy, should be out in the next 1-2 days, I'm also working on a vizzy program for this

    1.6 years ago

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