INTERPLANETARY PROBE (LANDER) w/ LAUNCH VEHICLE
. Credit: Uses Kell Auto Launch Vizzy, by:
“KellyNyanbinary”
. Credit: Uses Docking Assistant UI Vizzy, by:
“GoldenShadowGS”
. Credit: Uses Canada Flag MFD, by:
“goz”
SPACECRAFT FEATURES;
INTERPLANETARY PROBE LANDER;
. 6 - ION Drive Engines, (w/ Engine Pulse [OR])
. 42km/s DELTA-V, 45 Minute Burn Time
. “CanadaDucK Dock” w/ Docking Camera, Beacon Lights, Docking Light
. Null Vectors Docking Assist [-5km]
. Probe Beacon Light [Stage Activated]
. RCS - Stage Activated w/ [OR]
. #1 - High Altitude, Thin Atmosphere, Deceleration Parachutes (Stage Activated, w/ Cut HA-Parachutes [OR], Deploys @ 50km)
. #2 - High Altitude, Thin Atmosphere, Deceleration Parachutes (Stage Activated, w/ Cut HA-Parachutes [OR], Deploys @ 50km)
. #3 - High Altitude, Thin Atmosphere, Deceleration Parachutes (Stage Activated, w/ Cut HA-Parachutes [OR], Deploys @ 50km)
. Landing Legs w/ [OR]
. Landing Lights w/ [OR]
. Field Flood Lights w/ [OR] (Contrasting Blue Light)
. Field Cameras A, B, & C
. Fore Camera
. Aft/Landing Camera
KICK STAGE; (Circularize)
. 1 Methalox Engine
. RCS - Stage Activated w/ [OR]
. 6 Solid Fuel Stage Separation Motors
MAIN LIFT STAGE;
. 1 Methalox ALPHA Engine
. RCS - Stage Activated w/ [OR]
. 4 Solid Fuel Stage Separation Motors
. Launch Camera
. Hull Accent Lighting - Stage Activated
Mission Notes:
. VIZZY Launch Program Pre-Set to 200km Parked Orbit, From There… Go Anywhere…
. Huge DELTA-V, w/ 3 Parachute Sets Allows for 3 Parachute Assisted Landings
. Parachute Sets are Sequentially Staged
. Landing - De-Orbit from 100km Orbit, w/ 1/2 Orbit Rotation
. High Altitude Parachute Sets Deploy @ 50km
. Cut High Altitude Parachute Sets for Accent
As Always, Enjoy Juno Friends!
CanadaDucK
GENERAL INFO
- Predecessor: INTERPLANETARY PROBE LANDER
- Created On: iOS
- Game Version: 1.3.116.0
- Price: $537,351k
- Number of Parts: 253
- Dimensions: 20 m x 7 m x 7 m
PERFORMANCE
- Total Delta V: 48.3km/s
- Total Thrust: 952kN
- Engines: 18
- Wet Mass: 54,176kg
- Dry Mass: 12,495kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 1 | 3.8km/s | 668kN | 3.1m | 54,176kg |
3 | 0 | 0m/s | 0N | 0s | 10,757kg |
4 | 1 | 1.7km/s | 153kN | 1.5m | 10,757kg |
5 | 6 | 42.9km/s | 69kN | 45.5m | 4,686kg |
15 Comments
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19.1k CanadaDucK
@jhardegr
Sorry, I don’t know anything about the sound files, can’t help you there.
On another note, Just make sure your builds function properly and just publish them! you will get some feedback from the community if you ask, learn from there, and just keep building & improving …
If you look at my first builds, going through my history, you can actually see improvement in the Quality of my Builds… at least I think so IMHO… -
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0 jhardegr
@CanadaDuck
Yes, I can very much imagine that you have a ”design style", a very good one. The world is so full of people who. Just cobble crap together that it is like a breath of fresh air when I come across someone exceptional, like you.I've been working on some pretty cool things myself, but my design style is kind of sabotaged by my difficulty in controlling my obsessiveness. I have a lot of not quite finished, cool stuff. One of those is, well, very cool, by which I mean magnificent, or it will be if I ever get it finished. I've done almost all of work, but there's one thing I'm not sure is possible, and I keep trying to think of ways to crack the problem.
It might be helpful if you could tell me the answer to one question. The sound engine that's used to generate frequencies of sound seems pretty basic. There's a helper function that automatically figures out the right frequency based on a note that you specify. But I need to create a sound that is more complex than this sound engine might be able to manage. Basically a fundamental frequency with several harmonics that rise and fall at different rates. I've already looked up elsewhere and figured out what the waveform needs to look like in order to have the timbre that I want, but I'm not even sure if the sound engine here is capable of polyphony. If not that might not be a show stopper. I might be able to kind of simulate it by doing things very quickly but not quite simultaneously. Do you know anything about that? Or can you point me to any resources that talk about that aspect of this program?
The original 2D simple rockets impressed me in several ways, one of the biggest thing was the effort Drew made to teach the user how to use the program. The lack of documentation on this program was kind of a shock because I had higher expectations.
In any case, I'm looking forward to exploring some more of your creations. I've already tried landing this one on the outermost planet, I forgot the name now but it's the one that looks like Saturn. Your craft gets there effortlessly, but I'm having trouble figuring out how to keep it from burning up. I'll get it eventually though.
I would show you the thing I'm working on if you wanted to see it, but I don't want to post it publicly yet.
Thanks again.
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19.1k CanadaDucK
@Samps0n
They are “support braces” for the Kick Stage & Probe, No longer required after Main Stage Seperation, and are Ejected upon Seperation. -
0 Samps0n
What do I see in pic six, the 5(seen) or 6 long skinny rods? They are independent both of the spent and fresh rocket. I can't say i make anything out of the photo to tell me
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19.1k CanadaDucK
@jhardegr
Thank you Friend, glad you like it!
You can’t upvote because you must have 1 or 2 (can’t remember) upvotes of your own first. 15, or 30 points first. Its in the website rules somewhere I think.
If you like this Build, you will probably like most of my Builds, I guess I have a “Design Style” if you will, all my Builds are similar in Design, Visual Appeal, and Performance, all Fully Tested. -
0 jhardegr
@CanadaDuck
This is excellent work, thank you. I can't upvote it for some reason, but hopefully this feedback will stick.
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210 AlexCool5567012
@CanadaDucK ok hi i find a cool thing in herr called GUIDE i will reda it
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19.1k CanadaDucK
@AlexCool5567012
That’s a loaded question friend… if your new to JUNO, go through the tutorials, lean to build simple, Functioning Rockets first, learn how to use all the tools in the Designer, Google stuff, there is a ton of helpful stuff out there, for any question you may have. Keep building and applying new techniques you have learned. Over time you will build “Cool” Rockets too if you stick with it. -
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Great work! Even cooler that it looks like something humans could actually achieve in the next decade, i like things that look like they could actually be made/done in the near future