Auto Credit Based on CanadaDucK's INTERPLANETARY PROBE LANDER

INTERPLANETARY PROBE (LANDER) w/ LAUNCH VEHICLE

. Credit: Uses Kell Auto Launch Vizzy, by:
“KellyNyanbinary”
. Credit: Uses Docking Assistant UI Vizzy, by:
“GoldenShadowGS”
. Credit: Uses Canada Flag MFD, by:
“goz”

SPACECRAFT FEATURES;

INTERPLANETARY PROBE LANDER;
. 6 - ION Drive Engines, (w/ Engine Pulse [OR])
. 42km/s DELTA-V, 45 Minute Burn Time
. “CanadaDucK Dock” w/ Docking Camera, Beacon Lights, Docking Light
. Null Vectors Docking Assist [-5km]
. Probe Beacon Light [Stage Activated]
. RCS - Stage Activated w/ [OR]

. #1 - High Altitude, Thin Atmosphere, Deceleration Parachutes (Stage Activated, w/ Cut HA-Parachutes [OR], Deploys @ 50km)
. #2 - High Altitude, Thin Atmosphere, Deceleration Parachutes (Stage Activated, w/ Cut HA-Parachutes [OR], Deploys @ 50km)
. #3 - High Altitude, Thin Atmosphere, Deceleration Parachutes (Stage Activated, w/ Cut HA-Parachutes [OR], Deploys @ 50km)

. Landing Legs w/ [OR]
. Landing Lights w/ [OR]
. Field Flood Lights w/ [OR] (Contrasting Blue Light)
. Field Cameras A, B, & C
. Fore Camera
. Aft/Landing Camera

KICK STAGE; (Circularize)
. 1 Methalox Engine
. RCS - Stage Activated w/ [OR]
. 6 Solid Fuel Stage Separation Motors

MAIN LIFT STAGE;
. 1 Methalox ALPHA Engine
. RCS - Stage Activated w/ [OR]
. 4 Solid Fuel Stage Separation Motors
. Launch Camera
. Hull Accent Lighting - Stage Activated

Mission Notes:
. VIZZY Launch Program Pre-Set to 200km Parked Orbit, From There… Go Anywhere…
. Huge DELTA-V, w/ 3 Parachute Sets Allows for 3 Parachute Assisted Landings
. Parachute Sets are Sequentially Staged
. Landing - De-Orbit from 100km Orbit, w/ 1/2 Orbit Rotation
. High Altitude Parachute Sets Deploy @ 50km
. Cut High Altitude Parachute Sets for Accent

As Always, Enjoy Juno Friends!

CanadaDucK

GENERAL INFO

  • Predecessor: INTERPLANETARY PROBE LANDER
  • Created On: iOS
  • Game Version: 1.3.116.0
  • Price: $537,351k
  • Number of Parts: 253
  • Dimensions: 20 m x 7 m x 7 m

PERFORMANCE

  • Total Delta V: 48.3km/s
  • Total Thrust: 952kN
  • Engines: 18
  • Wet Mass: 54,176kg
  • Dry Mass: 12,495kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 3.8km/s 668kN 3.1m 54,176kg
3 0 0m/s 0N 0s 10,757kg
4 1 1.7km/s 153kN 1.5m 10,757kg
5 6 42.9km/s 69kN 45.5m 4,686kg

15 Comments

  • Log in to leave a comment
  • Profile image
    888 Skye93

    Great work! Even cooler that it looks like something humans could actually achieve in the next decade, i like things that look like they could actually be made/done in the near future

    +1 4 months ago
  • Profile image
    19.6k CanadaDucK

    @jhardegr
    Sorry, I don’t know anything about the sound files, can’t help you there.
    On another note, Just make sure your builds function properly and just publish them! you will get some feedback from the community if you ask, learn from there, and just keep building & improving …
    If you look at my first builds, going through my history, you can actually see improvement in the Quality of my Builds… at least I think so IMHO…

    4 months ago
  • Profile image

    @CanadaDucK hi canda duck pls rate my build itmy first bulid

    4 months ago
  • Profile image

    @CanadaDuck
    Yes, I can very much imagine that you have a ”design style", a very good one. The world is so full of people who. Just cobble crap together that it is like a breath of fresh air when I come across someone exceptional, like you.

    I've been working on some pretty cool things myself, but my design style is kind of sabotaged by my difficulty in controlling my obsessiveness. I have a lot of not quite finished, cool stuff. One of those is, well, very cool, by which I mean magnificent, or it will be if I ever get it finished. I've done almost all of work, but there's one thing I'm not sure is possible, and I keep trying to think of ways to crack the problem.

    It might be helpful if you could tell me the answer to one question. The sound engine that's used to generate frequencies of sound seems pretty basic. There's a helper function that automatically figures out the right frequency based on a note that you specify. But I need to create a sound that is more complex than this sound engine might be able to manage. Basically a fundamental frequency with several harmonics that rise and fall at different rates. I've already looked up elsewhere and figured out what the waveform needs to look like in order to have the timbre that I want, but I'm not even sure if the sound engine here is capable of polyphony. If not that might not be a show stopper. I might be able to kind of simulate it by doing things very quickly but not quite simultaneously. Do you know anything about that? Or can you point me to any resources that talk about that aspect of this program?

    The original 2D simple rockets impressed me in several ways, one of the biggest thing was the effort Drew made to teach the user how to use the program. The lack of documentation on this program was kind of a shock because I had higher expectations.

    In any case, I'm looking forward to exploring some more of your creations. I've already tried landing this one on the outermost planet, I forgot the name now but it's the one that looks like Saturn. Your craft gets there effortlessly, but I'm having trouble figuring out how to keep it from burning up. I'll get it eventually though.

    I would show you the thing I'm working on if you wanted to see it, but I don't want to post it publicly yet.

    Thanks again.

    4 months ago
  • Profile image
    19.6k CanadaDucK

    @Samps0n
    They are “support braces” for the Kick Stage & Probe, No longer required after Main Stage Seperation, and are Ejected upon Seperation.

    4 months ago
  • Profile image

    What do I see in pic six, the 5(seen) or 6 long skinny rods? They are independent both of the spent and fresh rocket. I can't say i make anything out of the photo to tell me

    +1 4 months ago
  • Profile image
    19.6k CanadaDucK

    @jhardegr
    Thank you Friend, glad you like it!
    You can’t upvote because you must have 1 or 2 (can’t remember) upvotes of your own first. 15, or 30 points first. Its in the website rules somewhere I think.
    If you like this Build, you will probably like most of my Builds, I guess I have a “Design Style” if you will, all my Builds are similar in Design, Visual Appeal, and Performance, all Fully Tested.

    4 months ago
  • Profile image

    @CanadaDuck

    This is excellent work, thank you. I can't upvote it for some reason, but hopefully this feedback will stick.

    +1 4 months ago
  • Profile image

    @CanadaDucK ok hi i find a cool thing in herr called GUIDE i will reda it

    +1 4 months ago
  • Profile image
    19.6k CanadaDucK

    @AlexCool5567012
    That’s a loaded question friend… if your new to JUNO, go through the tutorials, lean to build simple, Functioning Rockets first, learn how to use all the tools in the Designer, Google stuff, there is a ton of helpful stuff out there, for any question you may have. Keep building and applying new techniques you have learned. Over time you will build “Cool” Rockets too if you stick with it.

    4 months ago
  • Profile image
    19.6k CanadaDucK

    @TomKerbal
    Thanks Brother!

    4 months ago
  • Profile image
    2,237 TomKerbal

    @CanadaDucK Canadian highest quality as always !

    +1 4 months ago
  • Profile image

    @CanadaDucK how do i build col rocket

    4 months ago
  • Profile image
    19.6k CanadaDucK

    @AlexCool5567012
    Hi… Welcome

    4 months ago
  • Profile image

    Hi im new

    +1 4 months ago

14 Upvotes

Log in in to upvote this post.