Version 2.1 fix’s:

Because im a duffus - removed test variables that were being displayed using the set orbit function.

Fix instances where if setting an orbit from a highly eccentrical orbit at one of the apsis, the feedback could cause problems with thrust attenuation. Autopilot will now switch between apoapsis/perispsis for feedback depending on which is furthest from the ship.

Added feedback for very high orbits and interplanetary orbits. Autopilot will set these significantly faster now. Player can still tap on the throttle to hurry orbits along.

Couple minor tweaks to the landing algorithm pertaining to burning off latteral velocity on planetary bodies with no atmosphere.

Multi function vizzy program. With the test rocket.
Here is a vid on the Juno Reddit page that shows all the functionality of the program:

https://www.reddit.com/r/simplerockets/s/JXhcqSeBUm

Program functions:

1 - planetary scanner - scanner will give information on the targeted body. From mass to length of day to atmosphere height (if it has an amosphere) and some other stats. It will also display the current solar radiation the craft is recieving.

2 - Hover - set a hover altitude (AGL) in meters. Ship will proceed to the set altitude and hold it. You can maneuver the ship while hovering then use the landing function to land, or orbit function to proceed to orbit.

3 - Orbit/Launch - set orbits in km. Program will generally have less than a 1% error in most instances. There can be higher instances of error from setting an orbit from exteremely high altitude (millions of km) down to low altitude (tens of km). However after the orbit is finished use the function again to fix the error. After the ship finishes the first apoapsis/perispsis it will wait untill its at the opposing apsis to complete the orbit (you can accelerate time to get ship there) orbit is complete when the orbit action group de-selects itself. For a high eccentrical orbit you can cancel to orbit after one side is set.

The program will check the requested orbit. If its below 5km it will set it to 5km. If its inside an atmosphere it will set it to just above the atmosphere. And if its ouside of the current orbital bodies SOI it will set the orbit just inside of the SOI.

If the ship is grounded or hovering below 1000m, the orbit function will initiate a launch. You can set the desired orbit height; it will also request the launch inclination in degrees. 0 degrees is north. 90 is east. -90 is west. And 180 is south. Or any angle between. 45 degrees for northeast, etc…

4 - Land - landing finction will land the ship. This will acount for atmosphere. No atmosphere. Small mass objects such as Niobe or larger planets like Droo. Landing function works from orbit or hover. If using the hover function, turn hover off and tap on the land action group.

NOTE:
Test rocket is an SSTO, as i wrote this program for a ship im working on which is also an SSTO. If you use this program for multi stage rockets it will need to be modified for staging. Also there may be some TWR requirements for the program (i have only used the test rocket so far with the program; if your ships TWR is similar it should be fine).

The program will land/launch from sergeaa, however the current test rocket included here does not have the DV to launch to orbit from sergeaa. Also its current engine will need the nozzle changed to a bell with the min length to not get expansion damage if you want to try to land it on sergeaa.

Ive done close to 1000 runs on various planets/moons/handrews comet to make sure its good. However if anyone finds an instance where its not working correctly, please let me know so i can fix the issue. 99% sure its bug free.

GENERAL INFO

  • Created On: iOS
  • Game Version: 1.3.204.1
  • Price: $82,566k
  • Number of Parts: 10
  • Dimensions: 56 m x 27 m x 27 m

PERFORMANCE

  • Total Delta V: 7.0km/s
  • Total Thrust: 12.4MN
  • Engines: 1
  • Wet Mass: 6.94E+5kg
  • Dry Mass: 78,798kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 7.0km/s 12.4MN 2.7m 6.94E+5kg

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