An exercise in captive docking.
This is part of a larger project to build an orbital logistics hub. Keeping the part count manageable for my device is proving a challenge but anyway, here’s the interesting bit.
First switch power on (AG1).
Translate Left/Right to move gantry.
The following controls are interpreted by Vizzy.
Translate Up/Down to move frame. (Slider 2 in Vizzy, actually slider 1).
Translate Forward/Back to rotate frame. (Slider 1 in Vizzy, actually slider 2).
The reason for Vizzy is that both the rotation and side to side movement of the frame have three distinct functional positions. These line up with the target so continuous motion is unnecessary and can be disregarded. The control input is nudge and release, if the sliders are up on screen you'll see what's going on.
Getting the gantry to do this is a bit more complicated, unlikely to be accurate and is kind of fun lining up manually anyway so I haven't tried it yet. There might come a time to try and automate the whole process but I don't think docking has been Vizzified yet.
GENERAL INFO
- Predecessor: Monorail Truck/Bogie
- Created On: iOS
- Game Version: 0.8.402.0
- Price: $1,695k
- Number of Parts: 258
- Dimensions: 2 m x 23 m x 8 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 0N
- Engines: 0
- Wet Mass: 8.28E+5kg
- Dry Mass: 73,796kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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@Rizkyman Thanks, took some trial and error. Getting the payloads to Dock both ends turned out to be a non starter but I think this works OK.