This is a modified version of NSRS's F-104 Starfighter offshoot, with the removal of aesthetic wings and stabilizors for it to be able to fly on mobile. The drop tanks are unusually unable to provide fuel to the main fuel stores for some reason, but maybe someone can work on what I've done, since this craft is incredibly manueverable now.
GENERAL INFO
- Predecessor: TX-81 A1
- Successors 1 craft(s)
- Created On: iOS
- Game Version: 0.9.307.0
- Price: $13,227k
- Number of Parts: 64
- Dimensions: 4 m x 11 m x 20 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 0N
- Engines: 1
- Wet Mass: 18,805kg
- Dry Mass: 8,990kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 1 | 0m/s | 0N | 0s | 18,805kg |
8 Comments
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5,769 SelectAKey
@TopSecret2 yeah it happens. but thats why we post for testing right!
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547 TopSecret2
@SelectAKey Of course, and then you realize later that you trolled yourself like you saw me do lol.
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5,769 SelectAKey
@TopSecret2 if you check out roadmap its in development for better tanks and the such. same with cockpits. i dunno whenever i start a new plane i always turn on fuel line and jetfuel plus seamless edges and sometimes turn off auto resize cause it can get annoying but at the same time i love it cause it does make building quicker.
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547 TopSecret2
@SelectAKey Alright; thanks for noticing that. Have to admit they should just make Jet fuel and kerosene the exact same thing and have oxidizer separate. Then at least tanks could in fact become far more procedural. I know about REO and Fuel mods but I’m a mobile player and prefer to make stuff that way.
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5,769 SelectAKey
@TopSecret2 yeah theyre just not jet fuel. thats all easy fix. and why are you asking me. its your craft just download it fix it and reupload
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547 TopSecret2
@SelectAKey
Are you sure they’re not? I recall putting in 1500kg of fuel in each of them, and placing them as highest priority (5 I believe).
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nice my dude