I always wanted to have a more realistic plane, that the way to start the engines or the hud is with buttons or something like that, this version is much better, it took me time to improve several things, the plane is more agile, it has more adjustments from the panel control, autopilot, flight assistant, same as the previous one, it is no longer necessary to use groups from 1 to 10, the system works only by turning the headlights on and off, each headlight has the name of its respective activation or function complying. If the lighthouse does not have a name, it is because it is not assigned a function.
GENERAL INFO
- Successors 3 craft(s) +14 bonus
- Created On: Android
- Game Version: 0.9.403.0
- Price: $38,464k
- Number of Parts: 467
- Dimensions: 6 m x 18 m x 23 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 334kN
- Engines: 6
- Wet Mass: 20,689kg
- Dry Mass: -24,823kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 2 | 0m/s | 0N | 0s | 20,689kg |
2 Comments
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@Lafeuille I do not understand exactly what you say, but nevertheless I answer, you can get on the plane with an astronaut, the program works even when changing the pilot (either plane or astronaut), to start the engines, the two red lights that are in the part left of the cockpit, they turn on engine 1 and 2, when you touch the headlight, the information window is enabled and the option to turn the headlight on and off and there it says the name of its function (instead of saying Beacon ligth instead it will say motor 1) and the same happens with the other Beacons, the blue Beacon is the automatic pilot, the locked ahead padlock will not activate if you turn off the Beacon, it is actually an AP if you turn or lower your nose the AP returns to its position of AP.