About This Rocket:
This rocket is the Orbiter-II specifically made for the Real Solar System. It's a three-stage rocket with two Solid Rocket Boosters on its sides. Core stage diameter is 3.6m while the SRBs diameter are 2.80m. The rocket can deliver payloads 2.5 tons and below in LEO. The core stage and the upper stages use LOX/RP-1 as their oxidizer and fuel and their engines are optimized at their respective operating environment.
About The Payload:
The payload contained within Orbiter-II is the ReBound Multi-Purpose Satellite Mk-2. As the name suggests, it can be used for multiple purposes like communications, scientific studies, imaging, and more. Most AG are labeled on what function do they do so there's no need for definitions for those. Various equipment can be used with the activation groups and please refer to the Special Functions for the payload for some AG definitions. The following are the equipment that the satellite is fitted with:
•RCS
•Antennas and a main adjustable antenna with a dish
•Cameras
•Solar Panels
•Beacon Lights
•Docking Port
•Docking Lights
•Reaction Wheel/Gyroscope
INSTRUCTIONS:
This rocket was made with launching eastward in mind so please align the rocket and the heading facing eastward as the vizzy program does not include a roll manouver to align with azimuth. A good reference of this is if you select your launch location on Launch Complex 39C, the face of the rocket and it's heading are already perfectly matched and pointing eastward, this alignment is what I am trying to say and I hope you understand. Once aligned, you can then open the AG panel and press AG Launch. This AG will launch the rocket and run the vizzy program which automatically executes manouvers to get the payload into orbit. Just sit back, watch and wait for the 3rd stage to be separated from the 2nd stage and proceed to the next step.
Once the 3rd stage engine is activated, you may want to fast forward the game as the engine will have to do a long burn before we gain a periapsis. Once a periapsis is detected, the engine will automatically shut off and will set the time back to normal. At this moment, you can now decide to adjust the orbit on how you like it by using the remaining fuel of the 3rd stage. The program will automatically set time back to normal when you approach your apoapsis and periapsis at the first times to aid your burns. Once satisfied with your current orbit, you may release the payload by activating AG Docking port. To distance the payload from the 3rd stage, you must use the RCS with the analog sticks and translation mode enabled to do so.
You can now leave the payload in it's orbit and do adjustments or use the equipment provided.
Special Functions For The Payload:
AG Activate Antenna takes a bit of a while to deactivate so wait a couple of seconds when deactivating it to activate again. Use Slider 1 to adjust.
AG Antenna Alignment 1 uses Slider 2 for turning the main antenna dish.
AG Antenna Alignment 2 uses Slider 3 for rotating the main antenna dish.
AG Activate ReBound MPS activates most functions for the satellite but has the same delay issue as the AG Activate Antenna so please be patient.
When the fairings deploy, the satellite is activated automatically to be ready for release.
GENERAL INFO
- Predecessor: Orbiter-II Prototype for Real Solar System
- Created On: Android
- Game Version: 0.9.906.0
- Price: $14,700k
- Number of Parts: 104
- Dimensions: 44 m x 4 m x 10 m
PERFORMANCE
- Total Delta V: 9.7km/s
- Total Thrust: 5.7MN
- Engines: 5
- Wet Mass: 3.17E+5kg
- Dry Mass: 30,014kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 3 | 3.8km/s | 5.1MN | 2.3m | 3.17E+5kg |
3 | 1 | 2.7km/s | 540kN | 2.3m | 42,308kg |
4 | 1 | 3.2km/s | 85kN | 4.9m | 12,989kg |