This is my new cargo plane, it has two cargo doors, one at the front one at the back which was very similar to the AN-225, I called it EC-1000A (Erika Industry Super Cargo Plane-Type-1000-Version A) because it doesn’t look like an An-225.
You can Use ActivationGroup 1 to open the back cargo door, and you need to push the Slider 1 to let the Cargo ramp come down( no not pull it! )
Use ActivationGroup 2 to open the front door system, you need to turn off the Activation Group 8 (the main landing gear), to open the nose door you need to push the Slider 1 first and after the nose door complete open (important!) push the Slider 2 to let the front cargo ramp come down, but when you want them close you need let the cargo ramp close first and close the nose door after you complete closed the ramp! (very important!)
Unlike the EC-500A, EC-1000A have an anti-collision beacon system you can use Activation Group 3 to turn on them
And to turn on the light on the body you can use Activation Group 4
During the flight, You need to use the pitch to Trim.
I hope you like my plane and please upvote it :) Thanks!
(The T-44 Tank is not included, will be upload later when I finished it)
GENERAL INFO
- Successors 2 craft(s) +35 bonus
- Created On: Mac
- Game Version: 0.8.302.0
- Price: $489,787k
- Number of Parts: 301
- Dimensions: 40 m x 285 m x 229 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 0N
- Engines: 6
- Wet Mass: 1.91E+5kg
- Dry Mass: -2,565,686kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 6 | 0m/s | 0N | 0s | 1.91E+5kg |
7 Comments
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547 TopSecret2
One problem I found with this: the structural panels used for the ramps are already physicsless, meaning when you drive a 60 ton tank like GreyWolf’s Type 59, it clips into the panel and blows everything up. I would suggest a revision with thin fuel tanks in place of the structural panels. No fuel added to them obviously.
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HOW DO YOU USE ACTIVATION GROUPS OR PUSH SLIDER 1 ON MOBILE?!?!