ROCKET NOT INCLUDED
someome made an OLIT with full stack
Here if that works perfectly fine then I'll be making a block 2 OLIT with full stack included soon.
A very simple orbital launch integration tower for the potato users
Operations
AG14 sticks open n close (slider 1)
AG15 sticks pivot (slider 1)
_Operate individually _
slider 2 to move the chopsticks up and down
Slider 3 to move the stabilisation pins
rocket stacking
Align the booster QD to the side separators location on the booster QD (OLM)
Select the rocket and set the command chip to "set primary"
cameras
1 tower cam 1
2 tower cam 2
3 tower cam 3
4 wow imax
5 stick cam 4
6 stick cam 1
7 stick cam 2
8 stick cam 3
9 tower cam 4
10 tower cam 5
11 tower cam 6
12 tower SQD cam
13 OLM cam 1
14 OLM cam 2
GENERAL INFO
- Predecessor: Starship V2
- Successors 3 craft(s) +14 bonus
- Created On: Android
- Game Version: 1.3.204.1
- Price: $145,027k
- Number of Parts: 183
- Dimensions: 154 m x 62 m x 30 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 0N
- Engines: 0
- Wet Mass: 2.91E+8kg
- Dry Mass: 2.91E+8kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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11 Comments
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1,366 ASIspace
@SpaceLAerospace don't drag it into the OLIT use the part moving tool (forgot what it's called) to position it into the OLIT and connect the booster to the QD manually
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1,400 SpaceLAerospace
I tried sub assemblies with ship and booster on OLIT, but ti just wanted to connect to the right chopstick.
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1,366 ASIspace
@BlueBagel did you select the main command chip? (located inside the ship fuel tanks)
And btw someone made a version with the rocket already included it's in the description
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@ASIspace I can't make a sub assembly of the whole rocket only parts of it, how do I fix that?
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1,366 ASIspace
@BlueBagel create a subassembly of the entire rocket
If you're still experiencing problems, don't worry as I'm currently making a version with the rocket included. Albeit the rocket will be simplified
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1,366 ASIspace
@Eddyviolin525
For me the tower doesn't spawn underground when I set the rocket chip to primary maybe you didn't connect the BQD port and BQD side separator?
And for the chopsticks automatically closing, you must turn off the activation group after you've positioned the chopsticks
Please do note that I'm building the high part count starship on my potato phone so I can't really test them to the limits without my game crashing
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135 Eddyviolin525
If I set the rocket command chip to primary the olm and tower spawn underground and the whole thing breaks apart, also I can only keep the chopsticks open when I'm in control of the tower command chip and after I switch to the starship they close back up
I'll be making a pad B version soon
This build is currently undergoing some testing with my full stack starship
An updated version will be released if further problems emerge