Missile improved to hit high-G target.
Part count reduced.
Fixed altitude holding.
Added missile tracking view.
Added heading indicator to HUD
Heavily tinkered combat fighter 'OCD' carrying 12 missiles.
Design feature includes :
Lifting body,
Vernier rocket booster,
Variable V-tail for variable stability,
Mechanical HUD
and 3 internal weapon bays.
AG 2 to select target (+-90 degrees targeting cone),
AG 1 to fire,
AG 10 to switch to last missile fired(might not work under low frame rate).
AG 7 to update target list
AG 3 for roll leveling
AG 4 to hold altitude
Pitch or Yaw input above 90% enables unstable wing config,
hold pitch for a 360 degrees post-stall loop
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Very cool