How it works
Uses ballistic range and divides it by planet radius to find the angle it would create in radians. Then rotates the position vector around by that angle to create the position of the impact point. It then corrects for ground height.
How to use it
Use for distances less than ~70km to get an accurate reading of the impact point. Greater than this and the ballistic range formula doesn't account for the planet curving away, meaning it will have greater dispersions. If you still need an impact point from that far then use the long range version.
GENERAL INFO
- Successors 1 craft(s) +7 bonus
- Created On: iOS
- Game Version: 0.9.704.0
- Price: $1,304k
- Number of Parts: 3
- Dimensions: 9 m x 2 m x 2 m
PERFORMANCE
- Total Delta V: 3.9km/s
- Total Thrust: 260kN
- Engines: 1
- Wet Mass: 11,073kg
- Dry Mass: 2,254kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 1 | 3.9km/s | 260kN | 82s | 11,073kg |
6 Comments
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45 Typically
can u tell me the link for ur discord? The one on ur bio doesn’t work for some reason
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6,725 Patelsh24
@TweedleAerospace these were posted separately so people don’t get confused with which is which
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4 Upvotes
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Does this take planet rotation into account?