GETTING READY FOR FLIGHT 5!!!?
PLEASE READ CAREFULLY BEFORE YOU USE THIS CRAFT!
INTRODUCTION:
This craft was Supposed to be an updated version of Ship 24 and Booster 7, but I decided and went further to upgrading it to Ship 30 and Booster 12 (If close enough), If am correct, will be used for Flight 5 (IFT-5), being set planned or made possible by the SpaceX Company in Florida, USA.
SOLE PURPOSE:
This craft was created to help any Juno player reach far into the Juno System, also inspring others to build their own version of the Starship or giving them a head start.
DETAILS:
1.Delta-V:
So you may be woundering, well what can this craft do exactly?, Is it that strong?, does it have enough Delta-V for any space mission?, well it depends on what you want to do with it, Carrying a Total Delta-V of between 11,000m/s to 12,000m/s (The whole Rocket). With the second stage (Starship) carrying most of it, well I don't know if that is enough, but it seems fine if you ask me.
2.Price:
Well for me, It comes very cheap for if you play career mode alot, with a price of between $800M to $900M dollars, unlike my previous one.
3.Dimensions:
Well I did it so that the dimensions will match that of Starship, if close enough, with an overall height 121 Meters and a diameter of 9 Meters.
4.Hot Staging:
Yes it comes with a hot interstage, giving the craft not two but three stages.
5.Mass and Extra Mass (Payloads):
The craft carries a Total Mass of 4900 Metric Tonnes (Without Payloads) of which the LOX propellant carrries most of it. For Payloads, It can carry up to 150 metric tonnes into Low Droo Orbit and beyond depending on your mission.
Note: If you look very well there is a Cargo Section for your payloads. Also Center of Mass, LIft and Thrust are where they need to be.
6.Re-entry:
For me yes starship can survive re-entry, but it depends on how you descend into the atmosphere and the speed at which you fall. With the Heat Shields having a maximum melting temperature of 6000°C and some other parts having their temperature between 1000°C to 3000°C, so you may want to be careful.
Note: For probably a nice smooth re-entry and high drag loss, Lock Radial Out. Check for that in your nav panels by switching to orbital velocity not surface velocity. Also it depends on the air density of the planet and atmospheric height, so you better find your way and slow down and land.
7.Orbital Refueling:
Well take a look and you will see that there is a docking port attached to the ship 30.
Note: It also depends on where you are heading to in the Juno System of how much fuel you may need.
8.Cargo Bay:
For Payloads there is a cargo section for that also a docking port to dock your builds the ship.
EFFICIENCY:
Again it depends on your launch profile, where you launch and how you use it.Also having the normal 33 Raptor engines for superheavy and 3 sea-level raptors with 3 vacuum engines for starship.
DOWN FALLS:
1.Vizzy:
There is no Vizzy Program set for this craft, but I already prepared the First and Second activation group for that.
2.Launch Tower:
There Is no Launch Tower, So you build or get that yourself.
PAINTING:
I don't know if you like the theme, but you can change that to whatever you want.
ACTIVATION GROUPS:
For whatever could be controlled, turned on and off, the are all assigned to an activation group.
For the flaps use input slider 1 and 2 and make sure the activation group that they are set to is on.
EXTRAS:
1. I added Lights in the engine section of the starship, so that if you are descending or planning to land in the night side of the planet you will be able to see the ground, depending how steep, rough or flat it may be.
2.Yes there are Cameras
PLANNED FUTURE UPDATES:
If possible:
1. I will add a section for crew (DROODS)
2.Add more details or design
3.The Launch Tower
4.Vizzy or Flight Program
5.Better Activation Groups
6.More and better Lighting System
So you can follow up and stay updated.
Credits:
Special Thanks to, Pasonjawulo, as this Starship is Successor of his Ship 24 and Booster 7, It took a month to build this and I couldn't have done it alone you know.
Questions:
If you have any questions or there are any fixes I have to make reference to, feel free to tell me down in the comments.
Cheers and Love, Enjoy!.
Also if you want to know how this work through a video you can copy this link and search or view it.
https://youtu.be/mf3K8iD4_dg
GENERAL INFO
- Successors 3 craft(s) +14 bonus
- Created On: Windows
- Game Version: 1.3.115.0
- Price: $841,279k
- Number of Parts: 978
- Dimensions: 121 m x 10 m x 17 m
PERFORMANCE
- Total Delta V: 11.7km/s
- Total Thrust: 100.3MN
- Engines: 39
- Wet Mass: 4.9E+6kg
- Dry Mass: 3.3E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 33 | 3.6km/s | 85.0MN | 2.0m | 4.9E+6kg |
2 | 6 | 8.1km/s | 15.3MN | 4.2m | 1.31E+6kg |
14 Comments
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239 Pepstine
@jaquaviontevion first of all on the activation group for it and then use slider 1 and 2 for the flaps.
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240 CFXA
@Pepstine nah bro this is great and mobile friendly IG, cuz its great in my phone, also cant believe you added the interior for the cargo station
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@Pepstine bro i thiught it was the yaw and roll button lmao (i got the game yesterday) but tysm 🙏🙏🔥🔥
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@Pepstine i used the activation group and the imput sliders are the roll and yaw stuff right? Cuz they aint work and the flaps didnt move
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239 Pepstine
@CFXA @CFXA yes they do, just use the input sliders 1 & 2, then make sure the activation group for it is on.
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I am getting ship 31 and booster 13 ready