it's not only a vizzy program, it's a whole system with a Nav device based on vizzy, it determines the launch window and the translunar injection burn.
The program/system should work on ANY 2 stage rocket with a lander, but i need as many designers to test it.
OCCUPIED CONTROLS :
- Slider 1 (launch window selector)
- Slider 2 (launch window timewrap)
- AG 4 (main gyro)
- AG 5 (Nav gyro)
- AG 6 (Fairing)
- AG 1 (Syestem startup)
- AG 2 (Lunar deorbit and landing)
- AG 10 (RCS)
GENERAL INFO
- Predecessor: Kulau-7B
- Created On: Windows
- Game Version: 0.8.402.0
- Price: $5,515k
- Number of Parts: 35
- Dimensions: 28 m x 3 m x 3 m
PERFORMANCE
- Total Delta V: 7.8km/s
- Total Thrust: 1.3MN
- Engines: 3
- Wet Mass: 61,158kg
- Dry Mass: 8,734kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 1 | 4.3km/s | 1.2MN | 1.8m | 61,158kg |
3 | 1 | 1.8km/s | 87kN | 2.1m | 8,316kg |
5 | 1 | 1.8km/s | 20kN | 2.2m | 2,026kg |
6 Comments
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Amazing only issue is that if it doesnt land on a flat surface it tends to over correct
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8,458 crowxe
@Starman42
oh yes i got you. try putting any thing (like strobe light) and give it the missing AGs (1 & 2) -
I’m using this on a mobile device and when I open the action group window there aren’t any action groups beyond 3 how do I make it work
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8,458 crowxe
@Rizkyman no this doesn't have or need SR2 GPS. The system is just what I mentioned in description
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@Dragon6215 there's a constant in the throttle control, it's kinda offset for the AGL to be measured in the program from the tips of the landing legs when extended. There's an ideal value for that constant, if changed one side it would slam the craft and if changed the other side the craft will end up hovering and never lands. adjust that number. you'll find that constant added to the AGL in the control line