Two KCSAT on a reusable launcher.
The launcher can inject the satellites half way to Droo Stationary Transfer Orbit if reused or all the way to Droo Stationary Orbit if first stage is not reused.
GENERAL INFO
- Predecessor: Built With KSPPP
- Created On: iOS
- Game Version: 0.8.201.0
- Price: $32,989k
- Number of Parts: 293
- Dimensions: 64 m x 8 m x 7 m
PERFORMANCE
- Total Delta V: 6.3km/s
- Total Thrust: 8.2MN
- Engines: 9
- Wet Mass: 4.87E+5kg
- Dry Mass: 60,554kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 5 | 3.3km/s | 7.4MN | 2.1m | 4.87E+5kg |
2 | 2 | 3.1km/s | 788kN | 4.4m | 1.09E+5kg |
9 Comments
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40.7k KellyNyanbinary
In the tinker panel you can change a part’s activation @AstroTommy
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184 AstroTommy
Hi Kell, I really enjoy your designs :-)
I like to take other people's creations and take them apart to learn more about the designing process & possibilities... There's one thing that makes me scratch my head tho 🤔
At the bottom of the first stage, you have a set of fairings surrounding the 5 main engines (which looks really cool)
The first one is a fairing base but there is no staging that appears for it... I'm guessing you did that on purpose cause you wouldn't want to jettison that anyway, it's not a real fairing and acts as more of a cosmetic purpose (some people use the "inlet" part to make similar features) . But how do you get rid of a part's staging? Thanks for enlightening me 😅 -
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5,769 SelectAKey
Okay just got both sats at 100km with 1/3 fuel left in second stag soo save a lil on first and land it. Cmon give details!
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5,769 SelectAKey
Wow efficient. top half flipped and i dont know why, cause the second cmnd chip is set to rocket and oriented properly. Shall launch again.
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@Kell ah! I got it now, thanks 😊