Auto launch, orbit, belly flop, ship and booster landing (no tower catch yet)
Activation group 9 to launch
Once the ship is in orbit activation group 9, then activation group 1 to start the deorbit burn and auto belly flop (make sure the heat tiles pointing up before the deorbit burn)
Activation group 7 to open the crew compartment
Activation grouo 4 activate the crew elevator, then slider 3 ro bring it out, and slider 4 to bring it down (deactivate group 4 before taking an astronaut out)
Currently working on script to land on other planets as well
GENERAL INFO
- Successors 1 craft(s) +14 bonus
- Created On: iOS
- Game Version: 1.3.204.1
- Price: $6,730,616k
- Number of Parts: 2152
- Dimensions: 141 m x 25 m x 25 m
PERFORMANCE
- Total Delta V: 79.9km/s
- Total Thrust: 95.1MN
- Engines: 65
- Wet Mass: 1.1E+8kg
- Dry Mass: 1.06E+8kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 33 | 1.4km/s | 80.3MN | 2.9m | 1.2E+7kg |
4 | 3 | 40.1km/s | 7.4MN | 19.4m | 1.48E+5kg |
5 | 3 | 38.4km/s | 7.3MN | 18.8m | 1.48E+5kg |
7 | 3 | 0m/s | 20kN | 0s | 1.48E+5kg |
6 Comments
- Log in to leave a comment
-
-
1,475 SpaceLAerospace
@MarkoStappen331 can I repost your craft, with more cameras? I will credit you.
-
@SpaceLAerospace yeah, I made it myself, took a while though
It used to have windows in previous versions I've made, but it worked weird with the crew door, so I removed them
I'll probably add them back later when I find a fix -
-
@MarkoStappen331 ok