A little project I started to try out retractable gear, and was able to return to when the joints were improved. The wheels are still a littly wobbly but it's ok if you land it gently. It's pretty fast, has the range to get to the coast and back easily, and a cool cargo ramp for loading and unloading.
It also has working retractable gear and airbrakes.
I suggest if you want to load a car or something, put in docking ports to hold it in place (maybe retracting with a piston)
Controls:
Stage
to start up.
The pitch
may be inverted to you as I remapped my controls. Invert both elevators (they aren't symmetry linked).
Throttle
for the powerplant, which is modded ion engines. They will not work in space.
Gear
Slider 1 UP to retract, then AG1 for doors
Reverse to extend
Cargo Bay
AG2 to open rear, then Slider 2 DOWN to lower ramp.
GENERAL INFO
- Successors 1 craft(s) +7 bonus
- Created On: Windows
- Game Version: 0.6.3.1
- Price: $1,514k
- Number of Parts: 93
- Dimensions: 4 m x 12 m x 11 m
PERFORMANCE
- Total Delta V: 32.9km/s
- Total Thrust: 100kN
- Engines: 2
- Wet Mass: 5,789kg
- Dry Mass: 2,431kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 2 | 32.9km/s | 100kN | 29.9m | 5,789kg |
17 Comments
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Dev AndrewGarrison
@WNP78 I don't think the Tinker Panel will ever fully support all available XML attributes, so I think Overload still absolutely has a place.
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Dev WNP78
@AndrewGarrison are you planning on doing tinker tool fully to "XML mod" everything, or is it still worth me finishing overload?
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Dev WNP78
@Chancey21 by a reasonably realistic amount. And that's only while it's accelerating, once up to speed the torque would not be due to that but due to the drag the prop blades provide.
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3,272 Chancey21
so it would be impossible to make a rotator driven prop unless it was a twin?@WNP78
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Dev WNP78
@Chancey21 I presume infinite rotators will work but haven't tried. Diffuse inertia tensors is not a thing but the stability modifiers are kinda similar I guess.
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3,272 Chancey21
Is it possible to make infinite rotators in SR2? and if so, is defuseInertaTensors a thing?
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Can you make a variant of this ion engine that works in vacuum? I’ve made some rockets with ion engines with 1000kn of thrust or more. I just need a less powerful version with 50kn of thrust. I’m on mobile is you’re wondering.