Auto Credit Based on TritonAerospace's SAF-3 Improved

Defect found, I don't have an army of debuggers but here's the fixed version

Notes:

Even more heavy modifications were made on the system's SAM-2U missile.
The new missile has a completely new guidance and warhead section that acts as a seperate kill vehicle stage when in space.
This new missile designated SAM2U-EA (Extended Altitude) now has insane altitude coverage, all targets (satellites included) up to 1,000,000m altitude are easy prey.
The new missile is heavier, faster, bigger than previous versions but is not meant to replace earlier version as top advanced features like acceleration compensation have been left out for lighter code.
No Ali Base enemies will be left untouched by this system now haha.
Also the second stage works best above 40 fps.
enjoy 🖐
Updates:

  • Fixed and Improved Fuse disruption at very high fps.
  • Exo-Atmospheric Interception Unlocked.

Specifications:`

Type: Surface-to-Air Facility [SAF]
PoH: 95%
Range: 10-500km Anti-Air | 1000km Anti-Surface
Max Speed: ~2,401m/s | ~Mach 7
Target Altitude: 25-1,000,000m
Max Target Speed: 6,860m/s | Mach 20
Missile: SAM-2U-EA
Weight: 2,020kg
TWR 20x
Burn Time: 10s
Steering: ACN Thrusters
Monopropellant Tank: 60s with 8x ACN @100%
Launcher Vehicle: TEL-3
Reload Vehicle: Reloader


Lore:

Ever since the conflict between DSC Aerodrome and Ali Base forces happened, sabotage attemps by Ali Base have stopped.

But they secretly continued advancing and producing more sophisticated weapons.

DSC Spies in the desert reported and photographed new ballistics missiles being developed secretly under the base's bunkers.
There even have been talks about a new ICBM that can strike DSC accross the big droo ocean.

So, trying not to be a sitting duck, The DSC security chief ordered the production of missiles capable of naturalizing high altitude threats.

And so began the production and manufacturing of improved SAM2 missiles.


Equipment:

  • 4x SAM-2 Missiles
  • 2x Type 2 Battery
  • 1x Refueling Port
  • 1x Type 2 Ground FCM
  • 1x Auto Backup Generator ( 1x Full 2 Battery Recharge)

Valid Targets:

Aircraft
Helicopters
Cruise Missiles
Intercontinental Ballistic Missiles
Guided/Unguided Munitions
Fixed and Mobile Ground Units [Secondary Cap]


Properties:

Anti-Air All Aspect
Adaptive Proximity Fuse
Anti-Ballistic Missile [ABM]
Tactical Ballistic Missile Capable [TBM]
Capable vs Sea Skimmer
Hit-to-Kill Capability
Exo-Atmospheric Interceptor Onboard
High Off-Vector Loft
Variable Range Gates/Bands


Gallery:

Exo Atmospheric Interception


Kill Vehicle Functionality

Truck Cabs


Truck Extra Space

Truck Beds And Mounts

All Modules

GENERAL INFO

  • Predecessor: SAF-3 Improved
  • Created On: Android
  • Game Version: 1.3.203.1
  • Price: $4,945k
  • Number of Parts: 479
  • Dimensions: 4 m x 3 m x 13 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 3.3MN
  • Engines: 42
  • Wet Mass: 32,747kg
  • Dry Mass: 25,689kg

STAGES

Stage Engines Delta V Thrust Burn Mass

10 Comments

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  • Profile image
    165 HEMGroup

    @TritonAerospace Yeah, definitely!
    I just tested it, and it worked perfectly.
    It destroyed the target at a distance of 90 kilometers above the ground.
    Very stable and effective.👌👌

    an hour ago
  • Profile image

    @HEMGroup thanks alot for the feedback.
    that is why debugging is a stage in development aswell.
    I think i have found & fixed the issue with fuse here's the link.
    could you test it and see if it works? so then i could re-direct people to the fixed version.

    17 hours ago
  • Profile image
    165 HEMGroup

    It seems like the missile's fuse has an issue.
    I set the heat damage and physical damage to zero, but even then, during its boost phase, it would explode before hitting the target.
    I’m not sure, maybe it wasn’t reaching the target because when I launched it under a range of 80 kilometers, it worked fine.
    Above 80 kilometers, it would always explode and show the self-destruction messag.

    yesterday
  • Profile image

    @TritonAerospace appreciated. I remove the block that auto activates the fuse?

    yesterday
  • Profile image
    0 junqaz

    The best craft I've ever seen

    yesterday
  • Profile image

    @Silverback thanks for the bug reports, the overheat issue are probably on your side. i've tested both the lofting ascension and declension and no part overheat.
    the explosions due to the fuse are prolly the impact fuse you can remove the impact fuse easily.

    +1 yesterday
  • Profile image

    Sorry, that should be all parts in the steep reentry overheat and explode before reentry.

    2 days ago
  • Profile image

    At steep reentry, sensor takes excessive heat damage and explodes so a heat shield is necessary

    2 days ago
  • Profile image

    Found that the fuse activates way before range, causing the explosion.

    2 days ago
  • Profile image

    @TritonAerospace missile explodes at 9608meter altitude just after takeoff

    2 days ago

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