1,282 downloads

This version condenses a lot of functionality into an event system. You press AG 1-4 to ask the program to perform certain types of orbital maneuvers for you, such as raising or lowering your apoapsis or periapsis, circularizing, or putting you on a trajectory with a moon. You have full control over this process. You can cancel a maneuver at any time by pressing AG 5.

AG 6 is Auto Time Warp toggle.

AG 7 is Impact Position Target Indicator. Leave this off until you need it. It consumes some "CPU" resources that can slow down the other functions because it runs constantly in real time.

You can use this as a base part to build your rocket with, so you have the AG labels already setup.

I used this in career mode to do Moon fly by and Moon orbiting missions before unlocking the tech that gives maneuver nodes.

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.0.8.0
  • Price: $23k
  • Number of Parts: 1
  • Dimensions: 0 m x 2 m x 2 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 776kg
  • Dry Mass: 776kg

STAGES

Stage Engines Delta V Thrust Burn Mass

Comments

  • Log in to leave a comment
  • Profile image

    Please inform me if you are having trouble using the program or think you have found a bug in the vizzy code. This project has been in the making for a long time. I cut some features, like launching and deorbiting to keep it only about orbital maneuvers.

    Pinned 1.7 years ago
  • Profile image

    @RedBlueMax The Ascending node clock needs you are the target to be orbiting the same planet

    1.6 years ago
  • Profile image

    @GoldenShadowGS thanks for all answers so far: my question is: while orbiting Earth if I target a planet (outside Earth’s SoI obviously) will ascending clock indicate where I must place my burn point to align my orbit with that of my target planet? And do I have to orbit Earth with 0.0 (equatorial) inclination?

    +1 1.6 years ago
  • Profile image

    @RedBlueMax If I understand the question, yes it uses relative Ascending node.

    +1 1.6 years ago
  • Profile image

    @GoldenShadowGS Great idea adding sophisticated planet intercept. Will current ascending node clock work with target planets?

    1.6 years ago
  • Profile image

    @RedBlueMax Maybe in the future I can add more sophisticated planet intercepts

    +1 1.6 years ago
  • Profile image

    @GoldenShadowGS So I need to fly out of SOI to perform orbit alignment with another planet? May I use the ascendong clock instead and set with burning nide correct inclination without flying out of SoI?

    +1 1.6 years ago
  • Profile image

    @RedBlueMax This code only work for targets that have the same parent planet. If you want to go to another planet that is orbiting the sun, you also need to be orbiting the sun

    +1 1.6 years ago
  • Profile image

    @GoldenShadowGS Let me try then….I usually flight SSTOs with tinkered ion engines and really need orbital alignments for my interpkanetary flights :)

    +1 1.6 years ago
  • Profile image

    @RedBlueMax yes!

    +1 1.6 years ago
  • Profile image

    @GoldenShadowGS Thanks for the reply! Rendezvous function works also with moons and planets?

    +2 1.6 years ago
  • Profile image

    On the next version, I can add a separate function that just does a orbit plane match.

    +1 1.6 years ago
  • Profile image

    @RedBlueMax I believe the function that rendezvous with target already incorporates a plane change. Because it performs the maneuver at The relative Ascending node between both orbits.

    +1 1.6 years ago
  • Profile image

    Hi,
    Is there any way to add in your suite a fnction to make your orbit co planar with that of your target?

    1.6 years ago
  • Profile image
    120 vizzy

    how to change hearing in pitch axis yaw axis roll axis pls heip me

    1.7 years ago
  • Profile image

    @GoldenShadowGS I don’t know what’s worse, the vizzy inconsistencies or the T.T. Orbit line being dark maroon.
    At least the impact trajectory works, it’s very helpful for getting locations in career.

    +1 1.7 years ago
  • Profile image

    @SimplePilot016 I do not have the mobile version of Juno to test it. Hopefully the devs will patch up the inconsistencies between Windows and mobile so it works on both platforms.

    +1 1.7 years ago
  • Profile image

    TL;DR: The “Impact Position” function is the only function on the program that works on Mobile in my testing.
    I will confirm that there is at least one issue on mobile when running this program. The “Impact Position” feature works quite well, but the maneuvers themselves usually don’t work (it doesn’t let me even select the maneuver and the the AG stays greyed out (I’ll refer to this as being “locked out”), unless it’s invalid and can’t be run- for example, attempting to run a moon maneuver without targeting a moon. In a case like this, it occasionally lets me select a maneuver.)
    Occasionally, I can select a maneuver without getting locked out if I attempt to do so before launching, and it asks for input as normal and then does nothing else and locks me out.
    If it helps, the flight program’s log always flies two errors- it outputs a long directory before it says “…Error running flight program: Exception has been thrown by the target of an invocation.” One of those pops up upon launch and another upon attempting to use any maneuver, or “CANCEL”. The player log also contains a slew of errors relating to the flight program.

    +1 1.7 years ago
  • Profile image

    @AeroplaneBuilder I'm on the discord #vizzy if you want to ask questions about the math to help you understand it.

    +1 1.7 years ago
  • Profile image

    Funny how things like this exist and I'm still struggling to make an auto-orbit program that doesn't cause my rocket to just propel itself out of the universe or into re-entry. How do you get good at vizzy?

    +1 1.7 years ago
  • Profile image

    @DiamondModerator

    I have no idea what you mean. It has code when I download it.

    Hopefully you can figure out what happened.

    1.7 years ago
  • Profile image

    @GoldenShadowGS I download the craft then I go to the program then there's no code

    1.7 years ago
  • Profile image

    @DiamondModerator Describe what you mean by no code appearing, so I can help you.

    1.7 years ago
  • Profile image

    @GoldenShadowGS Im not on mobile.

    1.7 years ago
  • Profile image

    @DiamondModerator It might be broken for mobile users.

    1.7 years ago
  • Log in to see more comments

38 Upvotes

Log in in to upvote this post.