Made by OrbitalSailorsAerospace and Bubble89
If you ever wanted a little more excitement when launching your beautiful creations into space than this is perfect for you. JNO Launch Failure is a vizzy program that, as the name implies, adds the possibility of a failure at launch.
With this cube on your craft any "critical" part has a chance of malfunctioning anywhere between 0 and 80km so you can have that extra thrill when launching.
NOTE: You're going to want to attach the cube to your command pod/disc or anywhere you will have on your craft at all times during the ascent.
Changelog
- Added a new type of failure: Navigation glitch. This will make rocket point to a random direction and com back after a few seconds;
- Added a config area for easier tweaking;
- Reorganized the code;
- Changed how engine failures work. Now instead of just exploding there are 2 possibilites: Oscillation followed by explosion or just turning the engine off permanently;
- Changed it so that engines will only fail if/when they are activated;
- Added the option to lock engine failures to be within the specified altitude limit (toggled on by default).
Features
- Failures:
- Engine malfunction causing shutdown
- Engine malfunction causing oscillation and explosion
- Interstages and side interstages prematurely activating
- Fairings prematurely activating
- Navigation "Glitch"
-Numbers:
- 20% chance of failure by default (tweakable)
- Failure can happen from 0 to 80km by default (tweakable)
-Funny messages when a part fails (most from ChatGPT)
Those include:
- "It's not rocket science, they said"
- "We have a(nother) problem.... "
- "Someone spilled their coffee on the "do not press" buttons again"
And many more
Please show your support by upvoting and feel free to make any suggestions or give feedback on the comments.
GENERAL INFO
- Successors 1 craft(s) +7 bonus
- Created On: Windows
- Game Version: 1.2.109.0
- Price: $0k
- Number of Parts: 2
- Dimensions: 0 m x 1 m x 1 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 0N
- Engines: 0
- Wet Mass: 1kg
- Dry Mass: 1kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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4 Comments
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5,243 LeMagicBaguette
@OrbitalSailorsAerospace you'll find it in the FlightProgram hidden properties, but it won't do anything. Already tried it myself. You might just need to give it some battery capacity and a way to retain said power.
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3,767 OrbitalSailorsAerospace
@LeMagicBaguette Is that a thing? I didn't know, how do i do that?
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5,243 LeMagicBaguette
I'm going to use this a lot.
Make its energy requirements 0 so that the "programme has run out of battery" doesn't override your funny messages.
@LeMagicBaguette alright, I'm gonna try to solve that on the next update (i just don't know when that's gonna be lol)