still needs a ton more work but flies if drop launched in atmosphere.
The windshield is nowhere near finished, got a lot of pieces to add to fill it in. Anyway, lmk what u think of the overall design, there will be room for storage and supplies beneath the crew seating. As well as a possible area for a sleeping cot or lavatory or something, not really sure what i wanna do yet. Gonna fill out the middle section as well eventually.
GENERAL INFO
- Successors 1 craft(s)
- Created On: Android
- Game Version: 1.1.109.0
- Price: $17,474k
- Number of Parts: 247
- Dimensions: 8 m x 11 m x 26 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 3kN
- Engines: 11
- Wet Mass: 72,673kg
- Dry Mass: 35,023kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 2 | 0m/s | 0N | 0s | 72,673kg |
6 Comments
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1,063 UPGIndustries
@ZeusSpaceAgency
So im designing a part of my ship that I dont really want clogging up the ag list so is there a way to use a MFD to act as a button to control it rather than assigning it to an ag or slider? Im pretty sure ive seen a couple builds with it but I have no idea how it's done really. -
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3,203 ZeusSpaceAgency
@urownpersonalgod I’m talking about both, it kinda looks like a cat
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1,063 UPGIndustries
@ZeusSpaceAgency
Thanks, u talking about the public version? It has taken probably 30 hours of playing with it to get the cockpit completely "sealed" so I'm happy with it even if it looks kinda goofy. Lol, it started out as a skull but morphed into a sugar glider somehow so I ran with it. Lol -
@urownpersonalgod I don’t think there’s a way to do that. However, if you go to the hidden properties of the command pod you can add more activation groups.