Penguin Supersoniq
Slider 1: Pitch Trim (range -100 to 0)
Slider 2: Moveable Ballast Control (range 0 to 100)
Activations:
Central Engine
Side Engines
Outboard Control Surfaces
Landing Flaps
Stages:
1 Engines
2 Parachutes
3 Jettison Parachutes
Flight Notes:
The central engine is enough for general flight, though the side engines can be brought online to accelerate to supersonic speeds. The fuel consumed by all engines at full throttle is considerable so use with caution.
When fuel is running very low the centre of mass will shift dangerously toward the rear. Use the movable ballast to push weight to the front. You can see the affect of this on the ground, if you are on the ground with little to no fuel the aircraft can be tipped onto its tail fins and back using the movable ballast.
Use Pitch Trim to assist in taking off and maintaining level flight. Some pitch trim is usually required. Generally more thrust means less trim.
The Landing Flaps are an attempt to maintain a high angle of attack while descending at very low speeds. They are locked to Pitch Trim.
Deactivate outboard control surfaces on the wing for more subtle stick control.
The aircraft can be taxied with all engines offline.
The rudder is fully functional and can be used in various manoeuvres. When making a turn using pitch and roll, a gentle amount of rudder will sharpen the turn. Ease off the rudder before straightening up. For a hard swooping turn, start the turn normally then progressively apply rudder whilst countering the increase in roll using ailerons in the opposite direction, you’ll need to pitch up to avoid the nose dropping too far. Coming out of this elegantly takes practice. This manoeuvre can also be used to fly in tight circles.
Parachutes are handy if your not going to stop before the end of the runway. Also advised if crash landing on rough terrain.
Top Speed approx Mach 1.9 (level flight, low altitude)
Max Altitude around 20 to 25 Km
Only one part was ‘tinkered’, the ballast has its mass artificially increased.
Nice photost