Active AG1 and input the craft id to launch it
This missile turns after launch by controlling the starting sequence of the solid engine
4 Comments
- Log in to leave a comment
-
-
10.4k Sibonitro
@Samps0n sorry. could you please describe the problem again? because my English is bad.
however i can give some advices on how to operate it.
●make sure you have input the correct craft id of the target.
●increase the Fuel of the first stages. this will makes it high enough to turn .
●remove those three engines at the bottom bcuz my calculate program of first stage may not accurate. -
0 Samps0n
I can’t get this thing to track the target past 5 km because it hits the surface. If I have a bunch of one type of other missile truck , thay make great targets afterwards. Ones trucks I rolled in transit, they get a 4-digit-# after their name, I haven’t been able to find the #’s except in this type of scenario. Tell me what I am doing wrong, because I know damn well that boomstick flies, considering your one of our most solid OG builders.
@Samps0n
maybe you can try this one
https://www.simplerockets.com/c/uIJVh9/just-a-missile
just lock the target and active ag1 .
I've never been in this situation so I'm not sure what to do.