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Active AG1 and input the craft id to launch it
This missile turns after launch by controlling the starting sequence of the solid engine

GENERAL INFO

  • Created On: Android
  • Game Version: 1.2.109.0
  • Price: $428k
  • Number of Parts: 32
  • Dimensions: 7 m x 1 m x 1 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 265kN
  • Engines: 5
  • Wet Mass: 2,208kg
  • Dry Mass: 650kg

STAGES

Stage Engines Delta V Thrust Burn Mass

4 Comments

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    10.4k Sibonitro

    @Samps0n
    maybe you can try this one
    https://www.simplerockets.com/c/uIJVh9/just-a-missile
    just lock the target and active ag1 .
    I've never been in this situation so I'm not sure what to do.

    one year ago
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    How to find the craft name Id #?

    one year ago
  • Profile image
    10.4k Sibonitro

    @Samps0n sorry. could you please describe the problem again? because my English is bad.
    however i can give some advices on how to operate it.
    ●make sure you have input the correct craft id of the target.
    ●increase the Fuel of the first stages. this will makes it high enough to turn .
    ●remove those three engines at the bottom bcuz my calculate program of first stage may not accurate.

    one year ago
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    I can’t get this thing to track the target past 5 km because it hits the surface. If I have a bunch of one type of other missile truck , thay make great targets afterwards. Ones trucks I rolled in transit, they get a 4-digit-# after their name, I haven’t been able to find the #’s except in this type of scenario. Tell me what I am doing wrong, because I know damn well that boomstick flies, considering your one of our most solid OG builders.

    one year ago

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