Sequence of random events make the robot look around, move etc.
Great for target practice. Just throw a few of these into an area and they will move around randomly.
AG1: Toggle navigation. If off, Way-Vu will not wander around (disabled at launch).
AG2: Toggle poses. If off, Way-Vu will not ook around.
The movement patterns may need a little tweaking. The Vizzy code is adjustable, e.g, you can make Way-Vu run around without stopping.
P.S. There is no AI in Way-Vu yet. He cannot self-correct nor pathfind around obstacles. If he falls, one of the poses may glitch him back up, but chance is low.
To Do:
- Add lookAtTarget event
- Add moveToTarget event
- Add moveFromTarget event (runs away if enabled)
12 Comments
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150 HAPPYWARRIOR73
@t4zcomz Heres the link https://www.simplerockets.com/c/LxCQX5/Gooper-XTPTRI
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1,469 t4zcomz
@HAPPYWARRIOR73 Yes, you can use the code. I can make the airport vehicles self-navigate, but you'll have to send me the craft file.
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150 HAPPYWARRIOR73
@t4zcomz Also can i use the program i made a self navigating robot too but its small the size of a dog i call it beebOS ill give you a credit i promise
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150 HAPPYWARRIOR73
@t4zcomz ok then self navigating airport vehicle it will male the space center more alive
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1,469 t4zcomz
@HAPPYWARRIOR73 Airport vehicles seems the easier of the 2. They'll be annoying if they get on the runway, and I have no idea how to prevent that. I'll see though, meanwhile, do you have a design I could use? Not good at building good-looking crafts.
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150 HAPPYWARRIOR73
Can you make a self navigating airport car so the space center will feel mofe alive and also self navigationg astronauts please
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1,469 t4zcomz
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@HAPPYWARRIOR73 I didn't say for certain. I'll have to see first.