MARS 2 LANDER
. Credit: Uses Docking Assistant UI Vizzy, by:
“GoldenShadowGS”
. Credit: Uses Canada Flag MFD, by:
“goz”
SPACECRAFT FEATURES;
MARS 2 CAPSULE;
. Stock JUNO Capsule
. Null Vectors Docking Assist [AG2 >5km]
. RCS - Stage Activated w/ [OR]
. Hull Lighting-Stage Activated w/ [OR]
. Ejectable ‘CanadaDucK Dock’ Head - w/ Solid Fuel Separation Motor - Stage Activated w/ [OR]
. Dock Light
. Dock Camera
. Parachutes Fairing Cover - Stage Activated
. Four HIGH Altitude Deceleration Parachutes - Staged Activated w Lander Module (Orange & White)
. Four LOW Altitude Parachutes - Staged Activated w/ Capsule (Red & White)
MARS 2 ION-DRIVE TRUNK;
. Four ION-DRIVE Engines
. 11.8 Km/s DELTA-V, 12 1/2 min Burn Time… just for Fun! … ;-)
. Four Solid Fuel Stage Separation Motors
. Auxiliary Solar Arrays- Stage Activated w [OR]
MARS 2 LANDER MODULE;
. Single Methalox Main Engine
. Four Methalox Aerospike Support Engines
. 3.62 km/s DELTA-V, 2 1/2 min. Burn Time
. RCS - Stage Activated w/ [OR]
. Landing Mode w/ Landing Lights
. Four Solid Fuel Stage Separation Motors
. Landing Camera
Meant to be Spawned in MARS Orbit
Mission Notes:
. De-Orbit from 100km Orbit, w/ 1/2 Orbit Rotation
. High Altitude Parachutes Deploy at 50km
. Cut High Altitude Parachutes for Accent (AG6)
. Lander also Performs Excellent on Non-Atmospheric Bodies
. ‘Disarm / Power Down’ High Altitude Deceleration Parachutes on Denser Atmospheric Bodies
As always, Enjoy JUNO Friends!
CanadaDucK
GENERAL INFO
- Predecessor: MARS 1
- Successors 2 craft(s)
- Created On: iOS
- Game Version: 1.2.212.0
- Price: $188,662k
- Number of Parts: 148
- Dimensions: 7 m x 4 m x 4 m
PERFORMANCE
- Total Delta V: 15.4km/s
- Total Thrust: 1.3MN
- Engines: 18
- Wet Mass: 71,088kg
- Dry Mass: 20,400kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 5 | 3.6km/s | 1.0MN | 2.5m | 71,088kg |
3 | 4 | 11.8km/s | 196kN | 12.5m | 13,430kg |
4 | 0 | 0m/s | 0N | 0s | 7,956kg |
5 | 0 | 0m/s | 0N | 0s | 7,280kg |
4 Comments
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I can’t seem to build it because there are no connectors for the interstate@CanadaDucK
-
19.6k CanadaDucK
@spacechallenger1986
Thanks for the offer Friend, but I usually build my own Launch Vehicle, coming soon… but of course your most welcome to build your own Launch Vehicle for the Lander if you want -
@spacechallenger1986
I always remove all connection points except for the main connections. Just select the interchange, then add all connections back, and away you go! You do this through the “Part Connections “ tool