FALCON HEAVY FULL AUTOMATED SIDE BOOSTERS AND CENTRAL CORE LANDI NG AND ORBIT
1,125
ThePatatero
3.9 years ago
yea it lands itself
IMPORTANT!
set the physics distance to 10 km
the boosters interstage may broke during the flight so if just 1 booster makes the retroburn plz restart
the instructions are :
just watch... XD
capabilities
to mars and the moon and LEO : 54 tons
dont put more than that because the central core wont land that smootly xd
I HOPE THAT ALL OF U AND UR FAMILIES ARE DOING GREAT ON THIS CHRISTMAS
GENERAL INFO
- Created On: Windows
- Game Version: 0.9.508.0
- Price: $325,659k
- Number of Parts: 1458
- Dimensions: 126 m x 27 m x 26 m
PERFORMANCE
- Total Delta V: 10.3km/s
- Total Thrust: 77.7MN
- Engines: 28
- Wet Mass: 5.77E+6kg
- Dry Mass: -186,665kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 27 | 5.2km/s | 69.6MN | 3.3m | 5.77E+6kg |
4 | 1 | 5.0km/s | 8.1MN | 3.0m | 5.92E+5kg |
Comments
22 Upvotes
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WOW! Fantastic job! The way you programmed the boosters to return and land (fast switching between the two) is really creative. I don't think I've seen that method used before.
I've flown it three times now, and the side boosters returned safely each time. The center core has run out of fuel between 150m to 300m AGL each time. The third flight got so very very close. It ran out of fuel around 150m and made a hard landing and remained upright for a few seconds before it slowly tipped over and suffered an RUD, despite me yelling "no, no, no!" at my Mac.
Also the accuracy of the booster return is impressive.
Keep up the great work!
and also can you label those AGs I don't even know what can they do
bro why I hear jet engine sound on this
@Anonymous1 it doesn’t work on anything anymore since the new space center.
Does not work mobile
Great. Didn't think this was possible in this game!
@SiddharthSharma2 ¡enjoy!
I was waiting for it from. 1 month now it is there yeahhh 😀😀😀😀
@ZWAC xd , when they make the boostback burn they are conected because before i made the boosters in a way that they arent conected when they make the boostback but they still have some velocity relative to each other and i fixed it but the mayority of the time they had more than 5 ms relative to each other so when they land they are more than 1 km away from each other so it would be very stressfull because u would need to wait the loading screen but if they arent 1 km away it is an instantaneosly quick switching so i didnt like that so the boosters are connected BUT when they make their boostback burn they separate to not have that relative velocity but its just when they make their boostback burn
The booster are connected with some magic.
@MrEnder64 thx
@LonelySpaceGuy that is ok i couldnt land the side boosters and central core in the landing site because i dont know how the coordinates works but they land near the base
bloody amazing
This is SR2s First Falcon Heavy with fully automated self landing side and core boosters! The rapid switching of command chip between side boosters at the automated landing is really clever. Works at my phone the first time I tested it after download though all the boosters missed the landing zones by about 500 mtrs for some reason. Auto upvote
@CosmosXYZ ok, you need to destroy every falcon heavy in the main menu when you resume crafts , you destroy them there and everything should go well when you
play again
to avoid this you can reduce the payload to 25 tons or to 48 tons to not crash the center core
This is getting very frustrating for me, whenever I switch to the boosters it keeps returning to the build. Help!
@OM3GA_AEROSPACE dont worry if you cant dont donate, just your support makes me happy, tank you very much merry christmas
This is really cool!! The boosters land very smoothly every time! I would donate money, but I am in the same situation. Covid may have lessened my money, but it didn't change the fact that it's the holiday season! Merry Christmas
@CELESTIAL1 thx
Impressive!
@kittman but the center core could be like the demo-1 of the falcon heavy
when the center core crashed in the ocean lol
but today i tested the falcon without payload and the side boosters went at 20 m/s when they almost landed so 1 booster bounced and crashed again
but the other survived but i think thats ok because no one would put 0 payload in it right?...
@kittman yea that metod is to keep the side boosters on the designated pitch/retrograde position because if you dont switch they would kep the last position they had before you switch to the other booster so if you dont switch quickly then they would be very far away from the other booster so its like updating his retrograde position when you switch
and yea the center core just need less payload, around 3 or 5 tons less or you can put more fuel on it if u want to not run out of fuel at that altitude.
thx for the support
@kittman you might want to lessen the payload mass
@teslaspace thx
@ThePatatero yea but it still amazing when the side boosters land so it is beautifull