Scale-looking Boeing 777-300ER giant airliner with droonaut accessible interior and see-through glass cabin windows.
The world's most successful and powerful widebody twin-jet airliner, The Boeing 777-300ER (Extended Range) is the best selling variant of the world's biggest jetliner with two engines - the 777 aircraft family. Nearly all major airlines in the world use the 777-300ER for passenger flights from anywhere to the other side of the world - a capability that was once only exclusive to 4-engine planes (aka quadjets) such as the Boeing 747 and the Airbus A340/A380. Powered by twin General Electric GE90 (-115B) engines - the world's biggest and most powerful Jet Engine, which featured for the first time ever a revolutionary "S" shaped titanium composite fan blades - the immense power and fuel efficiency made the -300ER the compelling alternative to quadjets. And indeed, after the introduction of ETOPS (Extended Twin engine OPerations) at which the 777 is fully capable and then certified, quadjets become redundant and, in addition to various economic factors, eventually got replaced by the Boeing 777. Today this aircraft is a true tested choice for intercontinental, long range mass travel for airlines around the world.
I can probably say that this build is a pinnacle achievement for me in playing SR2 after I started building my own, original crafts (although my Jundurance Interstellar movie ship and ISS with interior remain the most upvoted). I did all I can to make this airplane appear as closely accurate to the real Boeing 777 while keeping the parts count low ( I only play in mobile so...) and STILL have accessible interior.
Derived from my past airliner with interior builds, this has a wider fuselage than the MD-11(which was already wider than my A330/340), and a newly designed, squarish, larger glass windows (the amount of window is not accurate for parts count saving) and modified nose/windshield nose area to replicate that on the triple-seven. Like the real 777 it has a "slotted" inboard flap (more scale looking at full extension) operable flaperons, the distinctive "rake" wingtips with its steady NAV light, and the unmistakable 6 wheel per boogie main landing gear. Switch views with the cameras installed for that immersive 777 flight experience!
SLIDER FUNCTIONS
IMPORTANT:
SLIDER 1 + DOWN/NEUTRAL = Extend/Retract flaps (NEVER put slider 1 to UP or the slotted inboard flap will behave wierdly/break apart). Use about 50% Flap down for take off, FULL down when on landing approach/landing.
Non Essential:
Slider3+Up = Toilet Door
Slider4+Up = Crew Rest Cubicle Door.
AG FUNCTIONS
Pitch (THS) trim + Slider 2 ( for nose up/down)
Spoilers
NAV Lights
Cabin Lights/Tail Logo Light
Pax (Passenger) Door - 2 each
Cockpit Door
Landing/Approach lights.
TIPS:
Take off configuration 50% flap down and preset Pitch slider or Pitch Trim AG+Slider2 to down position for around 20-30% nose up for take off. The plane will have a tendency to pitch up too much (specially after the landing gear is retracted) limit the pitching up by going full elevator down, then tweak the elevator/pitch continuously to achieve level flight. When you reach about 3000 meters, retract the flaps to neutral and throttle down to 85% power, then (if plane is maintaining level flight), preset the Pitch slider to a 13-15% down position (nose up). Hands-free, the plane will then gradually climb to its cruising altitude of about 12000 meters (39000 feet). (The plane increase and decrease altitude repeatedly but will never tip over or crash - it will never descend below 10000 mtrs). Use the Spoilers to descend/decrease altitude quickly while keeping a preset nose pitch up for landing.
*Nose steering is problematic/non existent
(If You can help me how to solve it comment in the post please)
*Requires a very long runway. (DSC on Droo or KSC in RTSS).
*Flight Tested on RTSS
17 Comments
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15.0k LonelySpaceGuy
@PianoZystersAerospace UPDATE: I was able to solve the non effective controls surface problem just yesterday... I will upload an updated version of this plane soon.
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15.0k LonelySpaceGuy
@PianoZystersAerospace custom made control surfaces no longer work on the new update. I'll see if I can solve it by reducing the mass or replacing the surface completely. But it works fine in the old game version. It can still fly and reach its cruising altitude in the updated game, though - only in one direction and cannot turn.
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15.0k LonelySpaceGuy
@Spenzerointernational that's why Ididn't understand at first why you said my plane was very difficult to control...I did not update my game right away since the new one came weeks ago...it seems like custom made control surface made with hinges and rotators (which I always make on my crafts) don't work anymore on the new update.
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15.0k LonelySpaceGuy
@Spenzerointernational I just updated my game few hours ago and I found out that my planes are much harder to control now compared before... I tested my newly built A320 (to be uploaded in a few days) which has great control authority in the previous update, now I can't even turn it in flight and the rudder explodes at hard input. This is terrible for my planes.
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9,087 JedediahTheDrooman
@LonelySpaceGuy Just think what does B777 like…
Body
GE90 GE90lol
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15.0k LonelySpaceGuy
@JedediahTheDrooman well I kinda got the joke even though at first I didn't know what that meant hehe.
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15.0k LonelySpaceGuy
@Aviator01 😂😂😂
... Up next is the A320. I just finished adding the primary windows. Hopefully to be uploaded by next week. -
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15.0k LonelySpaceGuy
@BeastHunter thank you! BTW I think you are the same account as Aviator01 😁😁
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@LonelySpaceGuy yay!