1,807 downloads

Just updated the program to ask the user to input the maximum range on start. You can change the program if this annoys you.

>Original Post<

GENERAL INFO

  • Successors 3 craft(s) +56 bonus
  • Created On: Windows
  • Game Version: 0.9.508.0
  • Price: $1,768k
  • Number of Parts: 132
  • Dimensions: 4 m x 11 m x 11 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 124kN
  • Engines: 8
  • Wet Mass: 8,335kg
  • Dry Mass: 3,389kg

STAGES

Stage Engines Delta V Thrust Burn Mass

22 Comments

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  • Profile image
    205 Hascup

    Your missiles look great!
    I would like to make my own missile, but I have a question because I have some problems with it.
    In this missile, I am operating the fins while launching the rocket engine on a missile without a command chip. In my missile, when I start the rocket, the program that operates the fins shorts out. What is your solution to this problem on this missile?

    2 months ago
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    240 CFXA

    lol i added 6 of theese and one missile managed to hit my f22 elevators that coused it to loose control

    2 months ago
  • Profile image
    240 CFXA

    i am trying to make this thing hit an f22

    2 months ago
  • Profile image
    240 CFXA

    its also almost imposible to evade

    2 months ago
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    240 CFXA

    damn it works even when it is not the player craft!!

    2 months ago
  • Profile image
    240 CFXA

    no way, it shot down the target even before i targeted it!!

    2 months ago
  • Profile image
    4,975 FelixFan1

    @yfooD
    They launch themselves at you

    2.5 years ago
  • Profile image
    0 yfooD

    How do I launch the missiles?

    +3 2.5 years ago
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    @s5ehfr9 Do I remove the whole line?

    +2 3.6 years ago
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    @s5ehfr9 Thanks

    3.6 years ago
  • Profile image
    8,600 s5ehfr9

    @TerminalGuidance In the line of code that filters crafts there's a "grounded" condition in the statement. Remove that and it should fire at ground targets too. keep in mind that the missile does not avoid ground collision so it might not work

    +2 3.6 years ago
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    @s5ehfr9 Smort >:)

    3.6 years ago
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    @s5ehfr9 Ohhh so its airborne... I thought I can use it for land missile lol. 😅
    So any chance I can change that to target land vehicles

    3.6 years ago
  • Profile image
    8,600 s5ehfr9

    @TerminalGuidance Just input the number. Also, you can't manually set a target for it but it will automatically target anything airborne within the range you input.

    +1 3.6 years ago
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    @TerminalGuidance Even when I target it. Also when the craft ask you the meter distance do you have to put like "1500" or "1500 meters"

    3.6 years ago
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    Hhhmmm... The rotator and hinge rotator doesn't work. :///

    3.6 years ago
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    Noice. This is pretty useful for AA defense.

    3.6 years ago
  • Profile image
    1,469 t4zcomz

    Ah, thank you.

    +1 4.0 years ago
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    8,600 s5ehfr9

    @t4zcomz The program is inside the nose cone of each missile. And there is an explosion command in Vizzy: set part (id) [exploded] ()
    I don't know exactly how detached parts work but the programs appear to be working until it gets destroyed.

    +2 4.0 years ago
  • Profile image
    1,469 t4zcomz

    @s5ehfr9, may I ask how the missiles are guided? I noticed the fins are controlled by hinges, but the missiles themselves do not have command chips.

    Also, how do you guarantee all parts explode? From what I could make sense of the Vizzy code, there is no explode part coding.

    I also noticed things like the missiles aren't attached to the main command pod? Very curious about how it works.

    +1 4.0 years ago
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    1,469 t4zcomz

    This is so accurate and perfect, and it doesn't even rely on an internal guidance system.

    4.0 years ago
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    That's what I'm talking about!

    4.0 years ago

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