Just updated the program to ask the user to input the maximum range on start. You can change the program if this annoys you.
>Original Post<
GENERAL INFO
- Successors 3 craft(s) +56 bonus
- Created On: Windows
- Game Version: 0.9.508.0
- Price: $1,768k
- Number of Parts: 132
- Dimensions: 4 m x 11 m x 11 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 124kN
- Engines: 8
- Wet Mass: 8,335kg
- Dry Mass: 3,389kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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22 Comments
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240 CFXA
lol i added 6 of theese and one missile managed to hit my f22 elevators that coused it to loose control
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8,600 s5ehfr9
@TerminalGuidance In the line of code that filters crafts there's a "grounded" condition in the statement. Remove that and it should fire at ground targets too. keep in mind that the missile does not avoid ground collision so it might not work
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113 TerminalGuidance
@s5ehfr9 Ohhh so its airborne... I thought I can use it for land missile lol. 😅
So any chance I can change that to target land vehicles -
8,600 s5ehfr9
@TerminalGuidance Just input the number. Also, you can't manually set a target for it but it will automatically target anything airborne within the range you input.
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113 TerminalGuidance
@TerminalGuidance Even when I target it. Also when the craft ask you the meter distance do you have to put like "1500" or "1500 meters"
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8,600 s5ehfr9
@t4zcomz The program is inside the nose cone of each missile. And there is an explosion command in Vizzy: set part (id) [exploded] ()
I don't know exactly how detached parts work but the programs appear to be working until it gets destroyed. -
1,469 t4zcomz
@s5ehfr9, may I ask how the missiles are guided? I noticed the fins are controlled by hinges, but the missiles themselves do not have command chips.
Also, how do you guarantee all parts explode? From what I could make sense of the Vizzy code, there is no explode part coding.
I also noticed things like the missiles aren't attached to the main command pod? Very curious about how it works.
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1,469 t4zcomz
This is so accurate and perfect, and it doesn't even rely on an internal guidance system.
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Your missiles look great!
I would like to make my own missile, but I have a question because I have some problems with it.
In this missile, I am operating the fins while launching the rocket engine on a missile without a command chip. In my missile, when I start the rocket, the program that operates the fins shorts out. What is your solution to this problem on this missile?