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Auto Credit Based on BakeInOven's MAV2 Program testing

This is the MAV2. Based off the MAV1 I desgined a few months ago.

This craft has reached orbit multiple times atop the large booster that I made for it (Not Included). The cargo bay is empty, and has tons of room to desgin new payload deployment systems.

The Vizzy will auto land you as long you have fuel. (8% - 15% fuel is ideal for landing burn). For best landing results, make sure you adjust your pitch as you fall down so that you have a lateral velocity less than 100m/s, code might get a bit weird if the lateral is faster than that.

The Vizzy will also auto G turn and booster detach if the code blocks are added in within the code.

Launch the craft by setting throttle to 1. The landing legs, nose flaps, and lower flaps will do their thing on their own. Once you pass apoapsis, nose wing, and auto land will kick on.

(NOTE: Make sure to adjust the target node block in the code. My target is set to ("DB Launch Pad Large"). Yours might be ("DSC Launch Pad Large"). Either way, make sure you have a target set so the code knows where to target the landing.)

GENERAL INFO

  • Predecessor: MAV2 Program testing
  • Created On: Windows
  • Game Version: 0.9.700.0
  • Price: $141,029k
  • Number of Parts: 193
  • Dimensions: 58 m x 23 m x 11 m

PERFORMANCE

  • Total Delta V: 2.0km/s
  • Total Thrust: 30.7MN
  • Engines: 6
  • Wet Mass: 6.92E+5kg
  • Dry Mass: 1.48E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 6 2.0km/s 30.7MN 33s 6.92E+5kg

4 Comments

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    149 RStar

    @BakeInOven ok sure .. will try controlling pitch ... and even rocket is also really cool.. it's so mobile friendly

    3.2 years ago
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    @BakeInOven @RStar Pitch Up to slow speed or go backwards relative to the target, pitch forward to increase speed, or go forward towards the target. Can use those variables to make a Pitch PID to control the landing.

    +1 3.2 years ago
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    @RStar Yeah thanks man, sorry craft will only heading lock to your targeted location. Pitch is not controlled by the code but instead just controlled by you. I never get around to programing a PID for the Pitch so that it will land exactly on target.

    3.2 years ago
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    149 RStar

    Landing is very smooth... But unable to land on target location.. it targets lock but lands somewhere else... Should I drop it from stable orbit??

    +1 3.2 years ago

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