Auto Credit Based on PasonJawulo's SPACEX STARSHIP SN15
~2x speed preview of landing
Fully automated 10KM altitude test flight
(To make it work correctly spawn it at the large launch pad)
Works with the new map
VERSION WITHOUT VIZZY
GENERAL INFO
- Predecessor: SPACEX STARSHIP SN15
- Successors 9 craft(s) +63 bonus
- Created On: Windows
- Game Version: 0.9.616.1
- Price: $75,586k
- Number of Parts: 2090
- Dimensions: 57 m x 19 m x 15 m
PERFORMANCE
- Total Delta V: 503m/s
- Total Thrust: 7.0MN
- Engines: 3
- Wet Mass: 1.06E+6kg
- Dry Mass: 6.42E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 3 | 503m/s | 7.0MN | 70s | 1.06E+6kg |
Comments
21 Upvotes
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Awesome craft but I was wondering, how did you make the view switch to a camera view using Vizzy?
For Those who are having troubles with the empty fuel issue, make sure to turn off all your mods especially the ones that change the engine, then reinstall the craft. Hope I can help.
Good job
ok
@nexus3301 try add fuel to the craft
nope
@nexus3301 No way there's no fuel. Have you made any changes to the craft?
still nothing
thank you
@Fime good point
You forgot to say that it has to be launched from the launch pad large !
@nexus3301 engines can be activated by main stage activation or separate activation groups.
Maybe you accidentally deactivated them. Then it says no fuel. I don't see any other option
engines were on and NO FUEL NO FUEL
@nexus3301 it does have fuel it’s because the engines are off that’s why it says no fuel
the starship does not have any fuel
@StarhopperAerospace most of the settings are on high or custom sometimes I crash when loading from the VAB but after that I can play the craft whenever I want no issues no stutters
@StarhopperAerospace TPS tiles are correct. Soon the exposed spot will also be covered
@KerbalX what phone do you have
And what graphics settings are you using
@StarhopperAerospace i can run it on mobile perfectly
Pretty good, but the tps tiles are not quite right, and it is definitely NOT mobile friendly, but other than that, it is basically perfect
@HardrardaAerospace Well, I'm not familiar with Vizzy enough to create a more advanced script yet. I'm glad that I managed to make it fly up to 10KM then come back down and land. That's good enough for me even tho its raw script that will do weird things when you for example warp time (at least in your case, for me it's not changing anything LOL)
The program very little equations and is mostly just a strict script so anything like time warp messes it up terribly. It crash landed in the ocean for me
@PasonJawulo Thx!
@KerbalX I have no problem with that, upload it
@PasonJawulo I would like to post the craft with your permission since there still based off your design