The Munners’ Lander is an interplanetary spacecraft/lander that is massive, and it can hold 5 droods and 4 tourists. It is launched on top of the Dused launch vehicle. It has solar panels, RTGs, lights, a gyroscope, a battery, large landing legs that cushion the impact really well, and a really efficient engine. This lander can go to another celestial body, then make it back to Droo thanks to the really efficient engine, with the exception of Cladh due to simulations.
Controls:
Normal rocket controls.
AG1: lights.
AG2: gyroscope.
AG9: solar panels.
Notes:
Tested on Oord. Parachute may not work on Cylero.
Because of how high the lander is, when exiting the command pod, turn the jetpack power to 500%. Then use the jetpack to get to the ground. If you don’t use the jetpack, your drood/tourist will take fall damage (damage varies from how you get off). For tourists (since they don’t have a jetpack), exit the tourist, then immediately exit a drood after (you should probably pause while doing that). After that, pull out the tether and tether the tourist and bring the max tether distance to 0 (you should turn on slow motion while doing that). Then turn the jetpack power on the drood to 500%. After that, just slowly lower to the ground and untether the tourist.
To enter the command pod, go under the engine and it will let you in.
Enjoy!
GENERAL INFO
- Created On: iOS
- Game Version: 1.3.204.1
- Price: $7,283,894k
- Number of Parts: 44
- Dimensions: 109 m x 12 m x 12 m
PERFORMANCE
- Total Delta V: 64.1km/s
- Total Thrust: 73.9MN
- Engines: 12
- Wet Mass: 2.39E+6kg
- Dry Mass: 2.39E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 1 | 5.3km/s | 62.9MN | 86s | 2.39E+6kg |
3 | 1 | 2.1km/s | 9.2MN | 33s | 1.89E+5kg |
6 | 1 | 56.7km/s | 1.8MN | 28.6m | 80,542kg |