Replica of the Evolved Sea Sparrow Missile, with a fully functioning vizzy guidance and control script. It's a surface to air missile (SAM) primarily designed to defend against anti-ship missiles, but also capable in a more general anti-aircraft role.

Select a target in the map and then press AG 1 to launch.

On the terminal phase of flight, it uses Zero-effort-miss true proportional navigation (ZEMtpn) as it's guidance law, with a non-conventional acceleration autopilot. This autopilot isn't any better than the conventional one, I just couldn't get the raytheon loop to work properly at high commands. The guidance law calculates the acceleration command required to hit the target, while the autopilot makes the missile meet this command.

WILL NOT LOCK LAUNCH PADS, ONLY CRAFTS
Note: BEST PEFORMANCE AT HIGHER FPS (144 ideal). Also the autopilot is still untuned, some more trial and error with gains might help, but I can't be bothered

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.2.109.0
  • Price: $12k
  • Number of Parts: 175
  • Dimensions: 4 m x 1 m x 1 m

PERFORMANCE

  • Total Delta V: 1.6km/s
  • Total Thrust: 40kN
  • Engines: 1
  • Wet Mass: 482kg
  • Dry Mass: 173kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 1.6km/s 40kN 12s 482kg

1 Comment

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    420 SMITHY

    @Ecor Idk man it works pretty well for me, I think it just depends on the game fps (I'm running at 144). If I limit mine to 72 it gets super shaky I'll leave a warning on the page. I've got many clips of it hitting high G targets.

    one year ago

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