this is the newer version that has had the vizzy program updated to make it mor efficient and reliable.
The vizzy program has been constructed by me over the last month and if there are any problems PLEASE COMMENT SO I CAN FIX IT.
This craft has the ability to launch to a near circuler orbit around 100 km above droo's serface and is equipped with a suicide burn program that can be used on earth the moon or mars. this craft can also make it to the moon or mars and is very easy to handle and all actavation groups are labeled for ease of use. if launch abort is activated and you are not in orbit the program will automaticly land the command pod. this craft can easily make it to luna but takes a little more precision to make it to mars. except for a few miner tweeks it does not have much physics tweeks. on top of it being almost completely automated this craft has the capability to be fully reusable if your just making a little excursion to luna and back.i hope you enjoy this craft its my first craft that i have posted and i will probably add some more soon and maybe a cargo lift version of this craft. Please leave a comment if there are any questions and if you enjoy it please leave an upload. To land one of the stages and recover it separate it from the main craft then click on it and press control and then deorbit the booster and press landing program wich will make the decision to either do a powered landing or use parachutes and a reminder have the engine face down to act as a heat shield for the more spicy reentry's . And once again if used correctly you can easily fully recover the craft
GENERAL INFO
- Created On: iOS
- Game Version: 0.8.402.0
- Price: $40,345k
- Number of Parts: 162
- Dimensions: 32 m x 7 m x 4 m
PERFORMANCE
- Total Delta V: 12.4km/s
- Total Thrust: 32.9MN
- Engines: 11
- Wet Mass: 1.04E+5kg
- Dry Mass: -8,937kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 3 | 5.2km/s | 6.9MN | 69s | 1.04E+5kg |
2 | 0 | 0m/s | 0N | 0s | 66,527kg |
4 | 1 | 3.9km/s | 88kN | 4.0m | 10,128kg |
7 | 1 | 1.2km/s | 104kN | 17s | 1,854kg |
8 | 4 | 2.2km/s | 905kN | 3s | 1,854kg |
12 Comments
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157 Henleycd05
@Davidtheduke The boosters are supposed to be separated manually because if you separate them sooner in the lower atmosphere then the difference in drag causes the rcs to overcompensate causing the rocket to go out of control so I usually wait 5-10 seconds so that way this does not happen.
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3,285 Davidtheduke
The boosters would not separate. I had to separate it manually. And then the rocket just went out of control afterward. I haven’t tried yet will less graphics. Maybe that will work @Henleycd05
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157 Henleycd05
@Davidtheduke which stage are you referring to. Also to clarify my earlier comment wait 5 seconds after SRB cutoff and then stage them and they have solid interstate motors paired to the stage so you should have no problem separating them.
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3,285 Davidtheduke
Ok I noticed that the stage would not separate. I will try your method. Thanks!@Henleycd05
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157 Henleycd05
@Davidtheduke this vizzy was made in my iPhone wich is a 7 so maybe try changing the physics settings I found out that lower quality devices need you to turn off part lift forces or it would cause a hiccup in the game at booster separation. Another problem is you may be separating the srb to early i usually wait 5 seconds and then stage
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@iNFERNOGL you have to go to mars manually it only brings you to a earth orbit