I messed with the CG a bit, but it didn't need it and I removed any changes.
I made two simple if/then loops in the program that will enable/disable supersonic mode (AG7) at 500m/s. If an AG is needed for bombs or whatever, it might be able to replicate the supersonic mode without using an AG with vizzy
stall speed is prob around 150m/s. i was trying to land earlier and it simply nosed into the ground at 100m/s
speaking of landing, i found it easier to land with the thrusters enabled. Speedbrakes are a must while on glideslope cuz once the plane goes fast, it doesn't want to slow down! heh
great design, btw...
GENERAL INFO
- Predecessor: F-3 PHOTON
- Successors 1 craft(s) +56 bonus
- Created On: Mac
- Game Version: 0.9.616.1
- Price: $31,703k
- Number of Parts: 221
- Dimensions: 4 m x 14 m x 10 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 761kN
- Engines: 6
- Wet Mass: 31,733kg
- Dry Mass: -214,117kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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5 Comments
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15.1k StarborneAerospace
@kittman That's some pretty nice code! I decided after the first flight that I would turn the transition speed down to 390, but the code ran perfectly and smoothly. I like the little flags by the way!
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@kittman Also I just changed its designation to A-3. It seems more like an attack plane.