Auto Credit Based on MarsUnderDoge's Sn10|Test flight vizzy

Launch it on DSC Launch pad

GENERAL INFO

  • Predecessor: Sn10|Test flight vizzy
  • Created On: Android
  • Game Version: 0.9.616.1
  • Price: $43,451k
  • Number of Parts: 148
  • Dimensions: 67 m x 13 m x 27 m

PERFORMANCE

  • Total Delta V: 3.5km/s
  • Total Thrust: 9.8MN
  • Engines: 7
  • Wet Mass: 4.19E+5kg
  • Dry Mass: 1.03E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 3 3.5km/s 9.8MN 89s 4.19E+5kg

12 Comments

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    166 ALSTRA

    @MarsUnderDoge do you have starbase if you have can you give me pink

    3.3 years ago
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    2,866 Politonno

    @MarsUnderDoge yeah, starship activates an engine which makes difficult to kill roll input, thats why sn10 activated a lot one rcs and it landed a bit crooked

    3.7 years ago
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    @MarsUnderDoge it activates all 3, then shuts down 2

    3.7 years ago
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    @Politonno I don't know if I activated the right engine like the real one but in the game I did it to kill the lateral velocity

    3.7 years ago
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    2,866 Politonno

    cool, the coolest, but I think you activated the incorrect engine during the landing burn

    3.7 years ago
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    2,792 TaurusSpace

    @MarsUnderDoge I see i will have a go at this!

    3.7 years ago
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    @KerbalX well you can just change the flight program for it to happen you only have to change a few tweaks.

    3.7 years ago
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    2,792 TaurusSpace

    This is amazing will there be an SN9 and 8 that are the same as there real launches?

    3.7 years ago
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    4,792 DragonTech

    @kittman Oh i see. I guess if the project was designed for a specific launch location nothing wrong w that. I was just trying to give helpful feedback cause I thought it always lands like that. annnnd just realized it's in description heheh

    3.7 years ago
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    4,265 kittman

    very nice. I like the "frost rings" on the tank area(s)... like the ring at the top. it's the little details that make it that much cooler.
    @DragonTech if you change the "HightOnPad" variable to the correct height based on the launch location it should take care of the issues you mentioned. For instance when launching from runway 27, I set the height to 15 and it behaved more like it should, settling down on the ground without the hovering. Give that a try and see if that makes a difference.

    3.7 years ago
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    @DragonTech well it only happen when you launch it on the big pad, try to launch it on the other launch pad

    3.7 years ago
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    4,792 DragonTech

    Very well done just like last time. Maybe make it slow down a bit later or change the thrust velocity ratio or whatever u use cause when I ran it it stopped too early and was at 1m/s when above 50m and then got a bit of horizontal motion by the time it landed. Also took awhile

    3.7 years ago

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