GENERAL INFO
- Predecessor: Sn10|Test flight vizzy
- Created On: Android
- Game Version: 0.9.616.1
- Price: $43,451k
- Number of Parts: 148
- Dimensions: 67 m x 13 m x 27 m
PERFORMANCE
- Total Delta V: 3.5km/s
- Total Thrust: 9.8MN
- Engines: 7
- Wet Mass: 4.19E+5kg
- Dry Mass: 1.03E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 3 | 3.5km/s | 9.8MN | 89s | 4.19E+5kg |
12 Comments
- Log in to leave a comment
-
2,866 Politonno
@MarsUnderDoge yeah, starship activates an engine which makes difficult to kill roll input, thats why sn10 activated a lot one rcs and it landed a bit crooked
-
-
715 MarsUnderDoge
@Politonno I don't know if I activated the right engine like the real one but in the game I did it to kill the lateral velocity
-
2,866 Politonno
cool, the coolest, but I think you activated the incorrect engine during the landing burn
-
-
715 MarsUnderDoge
@KerbalX well you can just change the flight program for it to happen you only have to change a few tweaks.
-
2,792 TaurusSpace
This is amazing will there be an SN9 and 8 that are the same as there real launches?
-
4,792 DragonTech
@kittman Oh i see. I guess if the project was designed for a specific launch location nothing wrong w that. I was just trying to give helpful feedback cause I thought it always lands like that. annnnd just realized it's in description heheh
-
4,265 kittman
very nice. I like the "frost rings" on the tank area(s)... like the ring at the top. it's the little details that make it that much cooler.
@DragonTech if you change the "HightOnPad" variable to the correct height based on the launch location it should take care of the issues you mentioned. For instance when launching from runway 27, I set the height to 15 and it behaved more like it should, settling down on the ground without the hovering. Give that a try and see if that makes a difference. -
715 MarsUnderDoge
@DragonTech well it only happen when you launch it on the big pad, try to launch it on the other launch pad
-
4,792 DragonTech
Very well done just like last time. Maybe make it slow down a bit later or change the thrust velocity ratio or whatever u use cause when I ran it it stopped too early and was at 1m/s when above 50m and then got a bit of horizontal motion by the time it landed. Also took awhile
@MarsUnderDoge do you have starbase if you have can you give me pink