I need help with this craft that I have been working on for quite a while. She has the ability to roll and that's just about it, all sense of maneuverability is thrown out the window and handles just as well as a brick with wet napkins for wings. I have tried everything from slapping it with an unholy amount of gyros, opposing rocket engines, unholy amount of RCS thrusters, and wings. yet for some reason pitching upwards is just as hard as it is for a crippled, blind child with osteoporosis to climb up the stairs, please help.
GENERAL INFO
- Predecessor: she's going along nicely
- Successors 1 craft(s) +21 bonus
- Created On: Android
- Game Version: 0.9.403.0
- Price: $1,248,676k
- Number of Parts: 1285
- Dimensions: 19 m x 50 m x 593 m
PERFORMANCE
- Total Delta V: 47.3km/s
- Total Thrust: 559.7MN
- Engines: 30
- Wet Mass: 4.04E+6kg
- Dry Mass: -4,519,157,248kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 4 | 47.3km/s | 74.6MN | 29.6m | 4.04E+6kg |
9 Comments
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4,025 daen
Use one really strong gyro near the center of mass. At that point, however, you should only control it with the nav sphere.
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3,718 EnceladusDynamics
@Fazberon that's what i have done to at least 85% of this craft, if I hadn't used the tinker panel I wouldn't have that ungodly amount of weightless fuel onboard.
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1,873 Silentime
Very deadly design. It has too many parts. Since there was only one control center I had to put it in orbit for a test flight. There are two options for you to choose from: the first is to change the master to a rocket to ensure that the tail reasoning direction control is correct. Vertical engine using a separate control center control is also a rocket so you can first rise, enter the height and then use the master control instead. The second is still designed as an aircraft, the rising engine fixed direction can not be steered, add a simulated wing work of the roll, yaw and pitch rocket group, at least 6 groups of symmetrical rockets placed on different levers, which requires program control to ensure that the relative rocket group work does not conflict. I had this idea before, but I didn't make it. It's too hard to make a large-scale handset
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2,620 Wertis
@EnceladusDynamics. in the tinker panel you can reduce the weight of the selected part
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2,620 Wertis
@EnceladusDynamicsthis help is so-so but still there may be a problem in weight distribution (and in principle in the weight of the project)
What I need is for it to properly pitch upwards and downwards with ease, any help would be appreciated.