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Okay, so changes.
There really aren't too many, it's all visual. The fins on the first stage are changed to be black on one side and white on the other, as they were in real life, and the bottom of the fins was made silver (still working on adding the letters to the fins, that may be on in the next update, which will return the Saturn V to it's launch pad). Also at the base of the first stage the separator motors were shrunk, and I added cargo bays to the bottom with transparent doors (I've been working on this since before the update allowed us to remove doors) to simulate the aerodynamic coverings over the outer F-1 engines, also painted silver. Continuing with visual updates, the interstage between stage 1 and stage 2 has been updated to be a fairing to allow the view of skirt separation to truly show it to be hollow, with no bottom part (which, by the way, why do interstages have a bottom? Why not simply make them tubes and make detail easier??). Also, the interstage between the second and third stage was updated to now have the appropriate pattern painted on it, so it truly looks like a Saturn V, now.

As far as visual updates go, that's about it. There are just a couple differences to the operation of the vehicle, as well, primarily the operation of the Launch Escape System. Group 2 is now not necessary (although I haven't unbound it yet, I'll fix that before the next update), simply press Group 1 and watch. The whole process is now fully automated, and works both in-flight and on the ground. Also, the grouping to send the vehicle to orbit is now 8, not 9 (the function of neither is affected by this, just remember that after you press it the first time it activates the legs).

Anyway, with all that said, I guess I should get into the groups:
AG1: Activate LES
AG2: DO NOT USE Jettison LES
AG3: Drogues
AG4: Main Chutes
AG5: Ditch Drogues
AG6: Chute Aero-shell
AG7: Docking Ports
AG8: Auto-Orbit/Lander Legs
AG9: Non functional
AG0: RCS/ACS Thrusters

All that said, these groups are labeled in the game. To be completely honest, I don't know how many of these groups work on mobile (not all of them are bound to an object, so not all of them will show up on a mobile device), but if you're willing to load a 300+ part craft on a phone, I think you'll probably be willing to alter it slightly to make it work.

Anyway, enjoy the craft! Hopefully you have as much fun messing with it as I'm having building it!

GENERAL INFO

  • Created On: Windows
  • Game Version: 0.9.802.0
  • Price: $127,810k
  • Number of Parts: 353
  • Dimensions: 120 m x 13 m x 13 m

PERFORMANCE

  • Total Delta V: 8.8km/s
  • Total Thrust: 44.1MN
  • Engines: 33
  • Wet Mass: 2.59E+6kg
  • Dry Mass: 2.03E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 5 3.4km/s 34.3MN 2.3m 2.59E+6kg
2 4 7m/s 1.6MN 2s 5.33E+5kg
3 5 3.2km/s 2.3MN 8.0m 5.33E+5kg
5 0 0m/s 0N 0s 5.1E+5kg
6 0 0m/s 0N 0s 1.25E+5kg
7 1 1.6km/s 1.0MN 2.6m 1.25E+5kg
10 1 570m/s 28kN 17.4m 55,331kg

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