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Auto Credit Based on Pedro's Test

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GENERAL INFO

  • Predecessor: Test
  • Created On: Windows
  • Game Version: 0.6.9.2
  • Price: $19k
  • Number of Parts: 1
  • Dimensions: 2 m x 4 m x 4 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 1,933kg
  • Dry Mass: 1,933kg

STAGES

Stage Engines Delta V Thrust Burn Mass

12 Comments

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  • Profile image
    Dev Pedro

    @t4zcomz having multiple fuselages. Other than that, nope

    3.4 years ago
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    1,469 t4zcomz

    @pedro16797 Has a way to offset each individual fuselage been added?

    3.4 years ago
  • Profile image
    Dev Pedro

    @aircoolbro21 I'm not sure if this is such an improve in optimization, this will remove some attachment points and part collision calculations, but not the renderization of the models.
    The benefits of using this are easier work in editor, better subassemblies packs with complex parts that don't break and smaller files for the subassemblies packs

    5.8 years ago
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    damn, this could open up a whole load of possibilities for mobile players, ofc when mobile comes out for this game. people with low end devices will be able to have the most optimized crafts with this trick, sorry im tired if i got any of that wrong

    5.8 years ago
  • Profile image
    Dev Pedro

    @WNP78 btw, I asked Nathan for relative rotation and relative displacement attributes inside fuselage, so we could merge any combination of tanks, struts, fairings interstages and inlets

    5.8 years ago
  • Profile image
    Dev Pedro

    @WNP78 I've used it in some cases to reduce part count. This shouldn't be buggy, I've tested it quite a lot and works fine. The problem is that tinker and the curve/offset tool work a bit weird.

    You can kind of rotate them 90° apart by making one fuselage 12 and the other 21 for example. Offsets may be useful to make complex shapes too

    Making any part a control unit is quite useful, you can delete the crew cabin and make custom ones, for example

    5.8 years ago
  • Profile image
    Dev WNP78

    Well... Not sure how helpful this could be but this is not a use case that will have been accounted for, so expect bugs. Also you can't really offset any of them so it's not very useful for making more advanced subassemblies. But that's some good out of the box thinking.

    5.8 years ago
  • Profile image
    1,746 DerekSP

    I hope this is added in a proper GUI form, so that we can make small sub-assemblies that don't break apart when we want to move them around

    +1 5.8 years ago
  • Profile image
    Dev Pedro

    @aircoolbro21 xml magic

    5.8 years ago
  • Profile image
    Dev Pedro

    @mjdfx150529 tss

    5.8 years ago
  • Profile image
    +5 5.8 years ago
  • Profile image

    lol how...

    5.8 years ago

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