Controls:
Throttle
- Rise/Lower Forks
Slider 1 / Roll
- Fork Tilt (10 degrees forward, 3 degrees back)
Slider 2 / Translate Forward/Back
- Fork Reach Out/In
Slider 3 / Translate Right/Left
- Slide Right Fork
Slider 4 / Translate Up/Down
- Slide Left Fork
Pitch
- Up -> Speed Control (Must have AG 1, 2, or 3 "ON") Down -> Brakes/Brake Lights
Yaw
- Turn (Rear Wheel Turning only for now, proper function coming with more details)
AG 1
- Front Wheel Drive (FWD)
AG 2
- Rear Wheel Drive (RWD)
AG 3
- Reverse (Lights and Beeper Automatic)
AG 4
- Zero Turn (45 Degree Normal, Recommend Zero Turn OFF above 4 m/s Speed)
AG 5
- Outriggers (Recommend Use when Lifting or Adjusting Load Position)
AG 6
- Work/Wide Angle Forward Facing Lights
AG 7
- Saftey Flasher
AG 8
- Park Brake (On At Start)
AG 9
- Horn
AG 10
- Brake Lights (Automatic)
Specs
Weight With Astronaut: 6,640 kg
Fork Lift Height: 4 Meters / 13'-1.5" / 156.5"
Fork Reach: 1.22 Meters / 4'-0" / 48"
Fork Maximum Spread: 1.1 Meters / 3'-7.5" / 43.5"
Counterweight x2: #1 863 Kgs Underside, #2 589 Kgs Rear Below Lights / 1,452 Kgs Total
Max Speed: 12 m/s (Level Ground, FWD. 10.5 m/s RWD)
Maximum Lifting Weight : 2500 Kgs / 5500 Lbs / 2.75 Ton (It can do more, but not always successfully)
More details and proper FWD mode turning coming. Forks can "cross" themselves, I'll prevent that in the next version, this one is ok because they cross without much complaint (stil not right, but it's a working "toy" early version). Not an exact Donkey, but a close eyeball of it. Collisions just don't want to cooperate, so the scissor for the fork reach is kinda re-engineered for the game's way of doing things so it doesn't pull itself apart (50/50 when made like the real life Donkey it would break) Next version will have a 60" reach (this one has a 48" reach)
11 Comments
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1,182 MechanizedBlackSheep
I think I've got this designer figured out well enough I can make just about anything. I've got a few projects lined up to keep me busy and that was already on the list 😂 I'll make it to there eventually, but I'm working a lot more now so it's longer between model releases @Goldenguy
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9,400 RudimentaryCheezit
don’t worry! the docking ports are magnetically attached when you get really close
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1,182 MechanizedBlackSheep
Yeah if it's not perfect it doesn't reach 100% 😤 but I'm thinking more along the lines of rotation. A 20 meter long wall at just .001 degrees off of perfect means a big hole on the end of the wall 🙈@FriendlyFin
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9,400 RudimentaryCheezit
you can use astronaut’s tethers to align the docking ports, it’s very difficult for them to actually dock, they’re astronomically stubborn
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1,182 MechanizedBlackSheep
Yes and I'm working on the machines to do just that 😂. Crane still has some work to figure but I think I have something, and I'm thinking of the docking ports but also alignment when assembling in the sandbox @FriendlyFin
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9,400 RudimentaryCheezit
this could be useful for putting habitat components together
i have actually discovered you can build stuff in-flight using docking ports -
24.9k XionmassResearchDevt
Looks similar to a Donkey ... I worked on farms ... I know what it is ... Nice 👍
👌😁