I'm back... NOT DEAD LMAO...
And for the sake of no changes in my passions...
I release the beta 0.9.0 version of my Eagle LM Ascent stage.

Visual quality, DeltaV / mass realism, Real RCS and Cinematic firendly are my goals for this new SATURN V PROJECT .

Try it and give me ideas or bug correction to do please.

!RSS 2.0 used as sandbox!

Activation groups:
1 : APS
9 : Antennas
10 : RCS

GENERAL INFO

  • Successors 1 craft(s)
  • Created On: Windows
  • Game Version: 1.3.0.6
  • Price: $4,232k
  • Number of Parts: 924
  • Dimensions: 3 m x 4 m x 4 m

PERFORMANCE

  • Total Delta V: 2.1km/s
  • Total Thrust: 22kN
  • Engines: 17
  • Wet Mass: 4,668kg
  • Dry Mass: 2,032kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 2.1km/s 16kN 7.5m 4,668kg

15 Comments

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    3,938 Mikel8

    @RamenNoodlesXVII Otherwise... I could try to make modules with less micro details, and transform others into labels 🤔
    (Sort of special mobile friendly version)

    +1 9 months ago
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    3,938 Mikel8

    @RamenNoodlesXVII I understand you man. I was on mobile 2years ago. But i found out that labels are godly parts.
    See, this craft is made out of about 250-300 label parts. But these are so optimised that they count (in term of lag) as only 25-30.
    So "Modeling every bolt" becomes less of a problem.
    And as for the descent stage, about 200 parts are labels too.
    I try my best to optimise while adding tons of realism...💁🏽‍♂️

    +1 9 months ago
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    @Mikel8 😭😭 my idea is sometimes some details don't need to be there haha, or use textures instead of modeling each bolt

    9 months ago
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    3,938 Mikel8

    @RamenNoodlesXVII Hemm you know... I've worked on the LM descent stage and it is alread made out of 1k+ parts during WIP 😅😅😅😅.
    I can swear the Saturn V will be less than 10k but not less than 4k parts 😅
    (Goal is to avoid + than 5k parts)

    9 months ago
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    @Mikel8 just perhaps please try keeping it playable on mobile? Not like 10000 parts like Ironmanmusk haha

    9 months ago
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    @Mikel8 ooh okay, love the realism! And on mobile so still waiting for 1.3 but I'll take a look again next update!

    9 months ago
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    3,938 Mikel8

    @RamenNoodlesXVII Hello !
    Thank you for the feedback.
    - Thrust axis : is off axis like the real one, actually i centered it a bit more compared to the real LM (normaly it would be offset by more than 3-4°). See this
    -RCS : i can't figure how to make them turn off when time warping. If you check in xml properties you'll see that they are already modified on "SupportTimeWarp" to "TRUE". See this
    -Engine cutout : Have you the 1.3 update ? On my client the engine already creates a visual cut inside the bottom insulation sheet of the LM. See this

    Have a nice one ;) !

    +1 9 months ago
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    Maybe can make it even more realistic by creating a cutout for the engine (so there's not a block going halfway through the nozzle)

    +1 9 months ago
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    The thrust is a bit off axis, is that like the real one? Also would be nice to be able to time warp with rcs enabled

    +1 9 months ago
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    3,938 Mikel8

    @astrospace445 Soldier's still alive...

    9 months ago
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    After 2 years... He finally posted.

    +1 9 months ago
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    3,938 Mikel8

    @KirRu thx. It took some effort XD

    +1 9 months ago
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    55.1k KirRu

    Sick

    +1 9 months ago
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    3,938 Mikel8

    @RamenNoodlesXVII Yes... never stopping it lol

    +1 9 months ago
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    You're back!! And with more Saturn V lol

    +1 9 months ago

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