I'm back... NOT DEAD LMAO...
And for the sake of no changes in my passions...
I release the beta 0.9.0 version of my Eagle LM Ascent stage.
Visual quality, DeltaV / mass realism, Real RCS and Cinematic firendly are my goals for this new SATURN V PROJECT .
Try it and give me ideas or bug correction to do please.
!RSS 2.0 used as sandbox!
Activation groups:
1 : APS
9 : Antennas
10 : RCS
GENERAL INFO
- Successors 1 craft(s)
- Created On: Windows
- Game Version: 1.3.0.6
- Price: $4,232k
- Number of Parts: 924
- Dimensions: 3 m x 4 m x 4 m
PERFORMANCE
- Total Delta V: 2.1km/s
- Total Thrust: 22kN
- Engines: 17
- Wet Mass: 4,668kg
- Dry Mass: 2,032kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 1 | 2.1km/s | 16kN | 7.5m | 4,668kg |
15 Comments
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3,938 Mikel8
@RamenNoodlesXVII I understand you man. I was on mobile 2years ago. But i found out that labels are godly parts.
See, this craft is made out of about 250-300 label parts. But these are so optimised that they count (in term of lag) as only 25-30.
So "Modeling every bolt" becomes less of a problem.
And as for the descent stage, about 200 parts are labels too.
I try my best to optimise while adding tons of realism...💁🏽♂️ -
174 RamenNoodlesXVII
@Mikel8 😭😭 my idea is sometimes some details don't need to be there haha, or use textures instead of modeling each bolt
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3,938 Mikel8
@RamenNoodlesXVII Hemm you know... I've worked on the LM descent stage and it is alread made out of 1k+ parts during WIP 😅😅😅😅.
I can swear the Saturn V will be less than 10k but not less than 4k parts 😅
(Goal is to avoid + than 5k parts) -
174 RamenNoodlesXVII
@Mikel8 just perhaps please try keeping it playable on mobile? Not like 10000 parts like Ironmanmusk haha
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174 RamenNoodlesXVII
@Mikel8 ooh okay, love the realism! And on mobile so still waiting for 1.3 but I'll take a look again next update!
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3,938 Mikel8
@RamenNoodlesXVII Hello !
Thank you for the feedback.
- Thrust axis : is off axis like the real one, actually i centered it a bit more compared to the real LM (normaly it would be offset by more than 3-4°). See this
-RCS : i can't figure how to make them turn off when time warping. If you check in xml properties you'll see that they are already modified on "SupportTimeWarp" to "TRUE". See this
-Engine cutout : Have you the 1.3 update ? On my client the engine already creates a visual cut inside the bottom insulation sheet of the LM. See thisHave a nice one ;) !
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174 RamenNoodlesXVII
Maybe can make it even more realistic by creating a cutout for the engine (so there's not a block going halfway through the nozzle)
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174 RamenNoodlesXVII
The thrust is a bit off axis, is that like the real one? Also would be nice to be able to time warp with rcs enabled
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@RamenNoodlesXVII Otherwise... I could try to make modules with less micro details, and transform others into labels 🤔
(Sort of special mobile friendly version)