Auto Credit Based on CanadaDucK's MARS 1

COLUMBIA

Based on NASA’s “Apollo Columbia Spacecraft”

. Credit: Uses Docking Assistant UI Vizzy, by:
“GoldenShadowGS”

LUNAR Return Capable Spacecraft

COLUMBIA CAPSULE FEATURES;
. Stock JUNO Capsule
. ‘Null Vectors’ Docking Assist <5km - [AG2]
. Dock Camera & Dock Light
. Ejectable ‘CanadaDucK’ Dock - Staged w/ Capsule
(See Docking Caution Below)
. Quad Low Altitude Parachutes - Staged w/ Capsule
. RCS - Stage Activated w/ [OR]

COLUMBIA SERVICE MODULE FEATURES;
. Single Methalox Engine
. 4080m/s DELTA-V
. Quad Solid Fuel, Stage Separation Motors
. 4-Way RCS Blocks - Stage Activated w/ [OR]
. High Gain Antenna (Slider 1- to Deploy)
. Service Module Fore & Aft Cameras

DOCKING CAUTION!
If you want to Actually Dock this Craft, you will have to manually remove the “Dock Stabbing Guide”, protruding from the Dock before Spawning. Sorry, I cannot get this to Dock with it there, I tried everything I know? If anyone can fix this, please do, but for me I like it there, it’s Visually Authentic, but I also have a Twin Craft saved without the Stabbing Guide for Actual Docking Missions.

Meant to be Spawned in Low Earth Orbit

As Always, Enjoy JUNO Friends!

CanadaDucK

GENERAL INFO

  • Predecessor: MARS 1
  • Created On: iOS
  • Game Version: 1.2.109.0
  • Price: $96,723k
  • Number of Parts: 205
  • Dimensions: 7 m x 3 m x 3 m

PERFORMANCE

  • Total Delta V: 4.1km/s
  • Total Thrust: 692kN
  • Engines: 6
  • Wet Mass: 50,797kg
  • Dry Mass: 14,191kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 4.1km/s 664kN 3.0m 50,797kg
2 0 0m/s 0N 0s 3,922kg
3 0 0m/s 0N 0s 3,718kg

4 Comments

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    19.6k CanadaDucK

    @Toinkove
    I removed the ‘Dock Stabbing Guide’ completely, and ‘Re-Worked’ the RCS System, and then Published COLUMBIA 2.0 a couple of hours ago, a better craft IMHO

    Pinned 10 months ago
  • Profile image
    8,060 TerraSpaceYT

    very detailed

    +1 10 months ago
  • Profile image
    353 Toinkove

    Nvm you did that ... Maybe all of the parts connection points have to be connected to a part behind the docking port (as how I usually do it). But just a theroy so....

    10 months ago
  • Profile image
    353 Toinkove

    Are they just parts that prevent two docking ports from contacting? You did go into tinker panel and set "Parts Collision" to "Never" on all those parts, no? Always has worked for me so far.

    10 months ago

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