A simplified version of Virgin Galactic's SpaceShipTwo suborbital spaceplane and its carrier aircraft White Knight Two.

SpaceShipTwo is meant to serve as a ride to suborbital space, with the main goal of carrying tourists. This makes it a competitor of Blue Origin's New Shepard suborbital rocket. The key difference between the two is that SpaceShipTwo is a spaceplane while New Shepard carries a capsule.

SpaceShipTwo functions unlike a conventional spaceplane. It burns a hybrid rocket motor and uses its wings to coast into space, then flips up its tail boom to perform a "feathered reentry". This form of reentry essentially turns the vehicle into a capsule shape, so that it remains stable. Once it is low enough, it folds the tail boom back down and glides back to the runway for a touchdown like a plane.

In my design, I chose to use solid fuel as there is no hybrid motor option in SimpleRockets 2. I tried to make everything as to-scale as possible, but nothing except some of the major dimensions are accurate.

How fly this craft:

First, get off the runway. The plane lifts off at about 70 m/s.

Climb up to 5-7km ASL with White Knight Two.

When you want to drop the spaceplane from its carrier, make sure the craft is level with the horizon.

Before you release:
- Lock the heading on Current
- Set AG 1, 2, and 3 to True

Active the next stage to release the spaceplane, then pause immediately.

Switch over to the carrier plane and set its pitch to around 45 degrees.

Unpause and repause quickly.

Switch back over to SpaceShipTwo and pitch down a bit.

Once there is enough separation between the vehicles, stage again to ignite the rocket motor.
Wait a few seconds for the plane to pick up speed. It will angle upwards automatically.

When it is a few hundred meters from the plane, pitch up to nearly 90 degrees. Try not to pass this because you will lose control.

Keep the plane pointed in this direction until the motor burns out. You should be on a trajectory going nearly vertical.

When the craft is in space (past 60km), slide Slider 1 to max, then slowly drag the pitch on the navball to flip the craft so that the nose travels about 270 degrees. It should be facing perpendicular to prograde when it reenters (the wings should be level with the horizon, too).

Set AG 3 to False.

Use WASD to keep the nose of the craft pointed a bit above the horizon as it falls through the atmosphere.

Slowly drag Slider 1 back to 0 starting at around 30km and ending around 20km ASL. By the time Slider 1 is at 0 and the tail boom is down, the craft should be going about 200m/s and the prograde marker should be pointing 20-30 degrees below the horizon.

You can then fly the craft like a standard glider to a soft landing back to your runway.

This SpaceShipTwo glides best between 170 m/s and 70 m/s. It stalls at around 65 m/s.

GENERAL INFO

  • Successors 1 craft(s)
  • Created On: Android
  • Game Version: 0.9.704.0
  • Price: $8,715k
  • Number of Parts: 439
  • Dimensions: 7 m x 46 m x 27 m

PERFORMANCE

  • Total Delta V: 5.2km/s
  • Total Thrust: 339kN
  • Engines: 5
  • Wet Mass: 38,277kg
  • Dry Mass: 5,752kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 4 0m/s 0N 0s 38,277kg
3 1 5.2km/s 339kN 66s 11,143kg

10 Comments

  • Log in to leave a comment
  • Profile image
    1,732 neodynamic

    @RocketJan You’re welcome :)

    3.5 years ago
  • Profile image
    330 RocketJan

    @TheRealDevGaming Thank you so much!

    3.5 years ago
  • Profile image
    330 RocketJan

    @Paoo Thanks!

    +1 3.5 years ago
  • Profile image
    1,732 neodynamic

    Amazing, truly amazing.

    3.5 years ago
  • Profile image
    330 RocketJan

    @KerbalX Thanks so much!

    3.6 years ago
  • Profile image
    330 RocketJan

    @kittman Thanks for posting this! I'm glad to hear it's easy enough to control for others. I only had a couple of test flights with it, so I wasn't 100% sure how it'd behave on multiple flights. Great job on attempting to recover White Knight Two btw! I never even attempted that 😂
    Yeah, the stall speed is a little weird. I've crashed it multiple times trying to get lined up with the runway by circling the space center. I'm not very good at that anyway so a glider like this was slightly beyond my skill set.
    Thanks again for the review!

    3.6 years ago
  • Profile image
    4,265 kittman

    Wow, this is great!!
    I never thought it would happen to me, but I was actually able to land SpaceShipTwo on my first flight. On Runway 27* at the DSC after flying into space. It was a long glide slope but I was able to make it back to the DSC shortly after reentry. It glides well and is stable... as long as you don't stall it. I'd argue the stall speed is more like 70m/s. it's flyable but kinda sluggish between 70m/s and 60m/s, but drop below 60m/s and doesn't respond to controls very well at all and it pretty much starts to stall. Since I had a looong glide back to the launch site I had plenty of time to fly at a range of speeds to see how responsive SpaceShipTwo was. I did my best to save White Knight Two and had even lined it up on a long approach to Runway 27, but had to switch back to SpaceShipTwo before I was able to land it. it plunged into the water shortly after switching back. At least I saved SpaceShipTwo!

    *okay, full disclosure... I actually landed about, I dunno, like 500m short of the runway. But it was a soft touchdown with no damage, and I was able to stop it about 100m before the actual runway. to me, that is close enough.
    you did a fantastic job on this. very very cool!
    🤪

    +1 3.6 years ago
  • Profile image
    2,792 TaurusSpace

    i like this well done!

    3.6 years ago
  • Profile image
    330 RocketJan

    @Vedhaspace Thanks!

    +1 3.6 years ago
  • Profile image
    13.8k Vedhaspace

    nice!

    3.6 years ago

13 Upvotes

Log in in to upvote this post.